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Abstract Recently, there has been a great deal of interest in the use of video games for education because of the high level of engagement of players. This article blends research on game engagement from the media flow perspective with current pedagogical theory to advance 2 core design principles for a model educational game design: model matching and layering.
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Stored only when both papers are in the corpus — 59 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
Imported from OpenAlex (CC0) — nothing here is generated.