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Instructional Characteristics and Motivational Features of a PC-based Game
16 references·2 citing·43 second hop
Instructional Characteristics and Motivational Features of a PC-based Game (2004)Instructional Characteristics and Motivat…Aptitude, Learning, and Instruction (2021)Aptitude, Learning, and Instr…Digital Game-Based Learning (2020)Digital Game-Based LearningWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Cognitive constraints on multimedia learning: When presenting more material results in less understanding. (2001)Cognitive constraints on mult…How seductive details do their damage: A theory of cognitive interest in science learning. (1998)How seductive details do thei…A split-attention effect in multimedia learning: Evidence for dual processing systems in working memory. (1998)A split-attention effect in m…When two sensory modes are better than one. (1997)When two sensory modes are be…The role of interest in learning from scientific text and illustrations: On the distinction between emotional interest and cognitive interest. (1997)The role of interest in learn…Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…Reducing cognitive load by mixing auditory and visual presentation modes. (1995)Reducing cognitive load by mi…THE SPLIT‐ATTENTION EFFECT AS A FACTOR IN THE DESIGN OF INSTRUCTION (1992)THE SPLIT‐ATTENTION EFFECT AS…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Motivation in Work Organizations (1973)Motivation in Work Organizati…Audio Visual Methods in Teaching (1955)Audio Visual Methods in Teach…The influence of improvement in one mental function upon the efficiency of other functions. (I). (1901)The influence of improvement …Determinants of the Effectiveness of Using Renewable Resource Management-Based Simulations in the Development of Critical Thinking: An Application of the Experiential Learning Theory (2019)Determinants of the Effective…Are Soldiers Gamers? Videogame Usage among Soldiers and Implications for the Effective Use of Serious Videogames for Military Training (2010)Are Soldiers Gamers? Videogam…Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. (1994)Focus on Formative Feedback (2008)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. 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(1997)Cognitive load theory, educational research, and instructional design: some food for thought (2009)STEM integration in K-12 education : status, prospects, and an agenda for research (2014)A history of instructional design and technology: Part II: A history of instructional design (2001)PROFESSORES: IMAGENS DO FUTURO PRESENTE (2014)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)MIS Problems and Failures: A Socio- Technical Perspective (1977)The Dimensions, Antecedents, and Consequences of Emotional Labor (1996)Inclusion and Diversity in Work Groups: A Review and Model for Future Research (2010)Education and Learning to Think (1987)Situated Learning and Education (1996)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)The Theory and Practice of Online Learning (2008)Handbook of Self-Regulation of Learning and Performance (2017)
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1955Audio Visual Methods in Teaching1,387 cited
  • 1998A split-attention effect in multimedia learning: Evidence for dual processing systems in working memory.1,314 cited
  • 1973Motivation in Work Organizations1,240 cited
  • 1901The influence of improvement in one mental function upon the efficiency of other functions. (I).1,223 cited
  • 2001Cognitive constraints on multimedia learning: When presenting more material results in less understanding.1,026 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 1995Reducing cognitive load by mixing auditory and visual presentation modes.994 cited
  • 1998How seductive details do their damage: A theory of cognitive interest in science learning.854 cited
  • 1992THE SPLIT‐ATTENTION EFFECT AS A FACTOR IN THE DESIGN OF INSTRUCTION766 cited
  • 1997When two sensory modes are better than one.560 cited
  • 2021

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Aptitude, Learning, and Instruction
555 cited
  • 1997The role of interest in learning from scientific text and illustrations: On the distinction between emotional interest and cognitive interest.495 cited
  • Cited by

    • 2019Determinants of the Effectiveness of Using Renewable Resource Management-Based Simulations in the Development of Critical Thinking: An Application of the Experiential Learning Theory38 cited
    • 2010Are Soldiers Gamers? Videogame Usage among Soldiers and Implications for the Effective Use of Serious Videogames for Military Training38 cited