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Open classroom: enhancing student achievement on artificial intelligence through an international online competition
16 references·0 citing·44 second hop
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References

  • 1950I.—COMPUTING MACHINERY AND INTELLIGENCE10,274 cited
  • 2004Computing Machinery and Intelligence (1950)6,119 cited
  • 2004Problem-Based Learning: What and How Do Students Learn?5,247 cited
  • 2001Reflective Practice: Writing and Professional Development794 cited
  • 2003HARNESSING THE POWER OF GAMES IN EDUCATION603 cited
  • 2011Reflective practice: writing and professional development487 cited
  • 2008The importance of soft skills: education beyond academic knowledge433 cited
  • 2011Five Key Ingredients for Improving Student Motivation390 cited
  • 2011The relationship between academic motivation and academic achievement students264 cited
  • 1988Formal, non-formal and informal education: concepts/applicability141 cited
  • 2009Video Game-Based Education in Mechanical Engineering: A Look at Student Engagement*135 cited
  • 2006RoboCode & problem-based learning77 cited
  • 2005Constructivist Learning Design: Key Questions for Teaching to Standards76 cited
  • 2009Playful Learning67 cited
  • 2001DESIGNING LEARNING ENVIRONMENTS THAT EXCITE SERIOUS PLAY63 cited
  • 2012Introduction to Using Games in Education: A Guide for Teachers and Parents

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