SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Branded entertainment: product placement & brand strategy in the entertainment business
0 references·16 citing·50 second hop
Branded entertainment: product placement & brand strategy in the entertainment business (2007)Branded entertainment: product placement …Análisis del emplazamiento de producto en tres series originales de Netflix (2021)Análisis del emplazamiento de…Evaluation of Culturally Symbolic Brand: The Role of “Fear of Missing Out” Phenomenon (2018)Evaluation of Culturally Symb…Hedonic Contamination of Entertainment (2017)Hedonic Contamination of Ente…Fitting product placements: Affective fit and cognitive fit as determinants of consumer evaluations of placed brands (2017)Fitting product placements: A…Sport-related branded entertainment: the Red Bull phenomenon (2016)Sport-related branded enterta…Processing of product placements and brand persuasiveness (2016)Processing of product placeme…Antecedents of product placement effectiveness across cultures (2016)Antecedents of product placem…An investigation of brand placement effects on brand attitudes and purchase intentions: Brand placements versus TV commercials (2016)An investigation of brand pla…The persuasive effectiveness of mini‐films: Narrative transportation and fantasy proneness (2014)The persuasive effectiveness …Your ad here: the cool sell of guerrilla marketing (2013)Your ad here: the cool sell o…Fancy a coffee withFriendsin ‘Central Perk’? (2013)Fancy a coffee withFriendsin …Culture Industries in a Postindustrial Age: Entertainment, Leisure, Creativity, Design (2013)Culture Industries in a Posti…A view to a brand: introducing the film brandscape (2013)A view to a brand: introducin…Entertainment matters! The relationship between challenge and persuasiveness of an advergame for children (2012)Entertainment matters! The re…Advertising to the beat: An analysis of brand placements in hip-hop music videos (2012)Advertising to the beat: An a…New Brand Worlds: College Student Consumer Attitudes toward Brand Placement in Films, Television Shows, Songs, and Video Games (2008)New Brand Worlds: College Stu…The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Metaphors We Live By (2003)The cultural and economic power of advertisers in the business press (2017)Distinction: A Social Critique of the Judgement of Taste* (2018)The Role Performance of Native Advertising in Legacy and Digital-Only News Media (2019)How news went guerrilla marketing: a history, logic, and critique of brand journalism (2020)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)On the Evaluation of Structural Equation Models (1988)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Understanding social media advertising effect on consumers’ responses (2018)How the destination short video affects the customers' attitude: The role of narrative transportation (2021)Predicting the Relationships Between Narrative Transportation, Consumer Brand Experience, Love and Loyalty in Video Storytelling Advertising (2021)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Handbook of Positive Psychology (2001)The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games (2013)How to Measure Persuasion Knowledge (2015)Disclosing Influencer Marketing on YouTube to Children: The Moderating Role of Para-Social Relationship (2020)Attitudes towards objects as predictors of single and multiple behavioral criteria. (1974)Attitude-behavior relations: A theoretical analysis and review of empirical research. (1977)The Christian Science Monitor (2011)Size does matter: Effects of in-game advertising stimuli on brand recall and brand recognition (2018)A Bibliometric History of the Journal of Promotion Management (1992–2019) (2019)Moving beyond the content: The role of contextual cues in the effectiveness of gamification of advertising (2021)Culture and Consumption: A Theoretical Account of the Structure and Movement of the Cultural Meaning of Consumer Goods (1986)Who is the Celebrity Endorser? Cultural Foundations of the Endorsement Process (1989)Imagery and Verbal Processes (2013)Yo, DJ, That's My Brand: An Examination of Consumer Response to Brand Placements in Hip-Hop Music (2014)“F*ck It! Let’s Get to Drinking—Poison our Livers!”: a Thematic Analysis of Alcohol Content in Contemporary YouTube MusicVideos (2016)Effectiveness of brand placements in music videos on viewers’ brand memory, brand attitude and behavioral intentions (2020)The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)Representation: Cultural representations and signifying practices. (1997)Brands in the arts and culture sector (2014)Creating Value through the Performing Arts Festival: The Multi-Stakeholder Approach (2020)Celebrity brand break-up: Fan experiences of para-loveshock (2022)The nature of human values (1973)Culture's Consequences: Comparing Values, Behaviors, Institutions, and Organizations across Nations (2002)Applying eye tracking and electroencephalography to evaluate the effects of placement disclosures on brand responses (2018)Placing products in humorous scenes: its impact on brand perceptions (2020)The Elaboration Likelihood Model of Persuasion (1986)The Elaboration Likelihood Model of Persuasion (1986)The Persuasion Knowledge Model: How People Cope with Persuasion Attempts (1994)When brands take a stand: the nature of consumers’ polarized reactions to social narrative videos (2020)Attitudinal effects of mere exposure. (1968)A Paradigm for Developing Better Measures of Marketing Constructs (1979)Expanding the Agenda of Research on Product Placement: A Commercial Intertext (2019)Advances in Consumer Research (2025)Beyond Advertising and Publicity: Hybrid Messages and Public Policy Issues (1994)Product Placement in Movies: The Effect of Prominence and Mode on Audience Recall (1998)Audience Response to Product Placements: An Integrative Framework and Future Research Agenda (2006)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2012Entertainment matters! The relationship between challenge and persuasiveness of an advergame for children113 cited
  • 2008New Brand Worlds: College Student Consumer Attitudes toward Brand Placement in Films, Television Shows, Songs, and Video Games76 cited
  • 2016Antecedents of product placement effectiveness across cultures66 cited
  • 2014The persuasive effectiveness of mini‐films: Narrative transportation and fantasy proneness63 cited
  • 2016An investigation of brand placement effects on brand attitudes and purchase intentions: Brand placements versus TV commercials57 cited
  • 2017Fitting product placements: Affective fit and cognitive fit as determinants of consumer evaluations of placed brands49 cited
  • 2012Advertising to the beat: An analysis of brand placements in hip-hop music videos46 cited
  • 2021Análisis del emplazamiento de producto en tres series originales de Netflix45 cited
  • 2013Your ad here: the cool sell of guerrilla marketing45 cited
  • 2013A view to a brand: introducing the film brandscape36 cited
  • 2018Evaluation of Culturally Symbolic Brand: The Role of “Fear of Missing Out” Phenomenon35 cited
  • 2016Processing of product placements and brand persuasiveness32 cited
  • 2016Sport-related branded entertainment: the Red Bull phenomenon32 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2013Fancy a coffee withFriendsin ‘Central Perk’?31 cited
  • 2017Hedonic Contamination of Entertainment30 cited
  • 2013Culture Industries in a Postindustrial Age: Entertainment, Leisure, Creativity, Design29 cited