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Second Life machinima enhancing the learning of law: Lessons from successful endeavours
16 references·0 citing·47 second hop
Second Life machinima enhancing the learning of law: Lessons from successful endeavours (2012)Second Life machinima enhancing the learn…The Narrative as the Root Metaphor for Contextualism (2017)The Narrative as the Root Met…Coming of age in Second Life: an anthropologist explores the virtually human (2009)Coming of age in Second Life:…A review of podcasting in higher education: Its influence on the traditional lecture (2009)A review of podcasting in hig…Review of Australian higher education: discussion paper (2008)Review of Australian higher e…Using games and simulations for supporting learning (2006)Using games and simulations f…Balancing paid work and studies: working (‐class) students in higher education (2005)Balancing paid work and studi…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Changing Legal Education: Rhetoric, Reality and Prospects for the Future (2004)Changing Legal Education: Rhe…Patterns of engagement in authentic online learning environments (2003)Patterns of engagement in aut…Ethics in Legal Education and Training: Four Reports, Three Jurisdictions and a Prospectus (2002)Ethics in Legal Education and…An instructional design framework for authentic learning environments (2000)An instructional design frame…Effects of principle explanation and superficial similarity on analogical mapping in problem solving. (1997)Effects of principle explanat…Life Stories: The Creation of Coherence (1993)Life Stories: The Creation of…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Cognitive Apprenticeship and Instructional Technology (1988)Cognitive Apprenticeship and …Legal theory, the common law mind and the making of the textbook tradition. (1986)Legal theory, the common law …Evaluating constructivistic learning (1991)Computers as Theatre (1993)Qualitative Data Analysis: An Expanded Sourcebook (1994)Engagement, telepresence and interactivity in online consumer experience: Reconciling scholastic and managerial perspectives (2009)Authentic Learning Environments (2013)The influence of computer self-efficacy, metacognitive self-regulation and self-esteem on student engagement in online learning programs: Evidence from the virtual world of Second Life (2014)Situated Learning: Legitimate Peripheral Participation. 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References

  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2009Coming of age in Second Life: an anthropologist explores the virtually human1,421 cited
  • 2000An instructional design framework for authentic learning environments1,418 cited
  • 1993Life Stories: The Creation of Coherence1,374 cited
  • 2003Patterns of engagement in authentic online learning environments727 cited
  • 1988Cognitive Apprenticeship and Instructional Technology485 cited
  • 2009A review of podcasting in higher education: Its influence on the traditional lecture421 cited
  • 2006Using games and simulations for supporting learning340 cited
  • 2005Balancing paid work and studies: working (‐class) students in higher education255 cited
  • 2008Review of Australian higher education: discussion paper141 cited
  • 1997Effects of principle explanation and superficial similarity on analogical mapping in problem solving.94 cited
  • 1986Legal theory, the common law mind and the making of the textbook tradition.47 cited
  • 2004Changing Legal Education: Rhetoric, Reality and Prospects for the Future45 cited
  • 2017The Narrative as the Root Metaphor for Contextualism

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30 cited
  • 2002Ethics in Legal Education and Training: Four Reports, Three Jurisdictions and a Prospectus20 cited
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