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Frames and games in the science museum: a lens for understanding visitor behavior
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Frames and games in the science museum: a lens for understanding visitor behavior (2006)Frames and games in the science museum: a…Before Every Child Is Left Behind: How Epistemic Games Can Solve the Coming Crisis in Education (2005)Before Every Child Is Left Be…Epistemic frames and islands of expertise: learning from infusion experiences (2004)Epistemic frames and islands …Learning Conversations in Museums (2003)Learning Conversations in Mus…Dialogic inquiry in life science conversations of family groups in a museum (2003)Dialogic inquiry in life scie…Describing and Supporting Collaborative Scientific Thinking in Parent-Child Interactions (1998)Describing and Supporting Col…Framing in Discourse (1993)Framing in DiscourseDesign Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Situated Learning: Legitimate Peripheral Participation. (1994)The archeology of knowledge (1995)An application of games‐based learning within software engineering (2007)From teachers to testers: How parents talk to novice and expert children in a natural history museum (2007)Temporally-focused analytics of self-regulated learning: A systematic review of literature (2022)Forms of talk (1981)Analyzing discourse : text and talk (1982)Local Knowledge: Further Essays In Interpretive Anthropology (1983)Language and Social Relations (2006)Basic Elements of Narrative (2009)The Development and Psychometric Properties of LIWC2015 (2015)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning (1991)From Everyday to Scientific Observation: How Children Learn to Observe the Biologist’s World (2009)‘Should We Kill the Grey Squirrels?’ A Study Exploring Students’ Justifications and Decision-Making (2011)Equity in informal science education: developing an access and equity framework for science museums and science centres (2014)The Reflective Practitioner: How Professionals Think in Action (1985)Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions (1987)What Video Games Have to Teach Us about Learning and Literacy (2004)A framework for understanding (2009)Perceptions of the Value of Digital Mini-Games: Implications for Middle School Classrooms. (2010)Seeing Change in Time: Video Games to Teach about Temporal Change in Scientific Phenomena (2013)Apprenticeship in Thinking (1990)Apprenticeship in thinking: cognitive development in social context (1990)Parent-child conversations about science: The socialization of gender inequities? (2002)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)Bridging In-school and Out-of-school Learning: Formal, Non-Formal, and Informal Education (2006)Epistemic frames for epistemic games (2005)A Short Review of School Field Trips: Key Findings from the Past and Implications for the Future (2008)
this work references cited by second hop

References

  • 2003Learning Conversations in Museums802 cited
  • 1993Framing in Discourse610 cited
  • 2003Dialogic inquiry in life science conversations of family groups in a museum252 cited
  • 1998Describing and Supporting Collaborative Scientific Thinking in Parent-Child Interactions121 cited
  • 2004Epistemic frames and islands of expertise: learning from infusion experiences79 cited
  • 2005Before Every Child Is Left Behind: How Epistemic Games Can Solve the Coming Crisis in Education79 cited

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