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Constructivist simulations: a new design paradigm
16 references·1 citing·42 second hop
Constructivist simulations: a new design paradigm (2000)Constructivist simulations: a new design …Handbook of Research on Educational Communications and Technology (2013)Handbook of Research on Educa…Rich environments for active learning: a definition (2011)Rich environments for active …Rich environments for active learning in action: problem-based learning (2011)Rich environments for active …The foundations and assumptions of technology-enhanced student-centered learning environments (1997)The foundations and assumptio…Constructivism: Implications for the Design and Delivery of Instruction (1996)Constructivism: Implications …The Changing University (1995)The Changing UniversityProblem Based Learning: An instructional model and its constructivist framework (1995)Problem Based Learning: An in…Theories of learning and multimedia applications: an overview (1993)Theories of learning and mult…Psychology of Learning for Instruction (1993)Psychology of Learning for In…Designing Environments for Constructive Learning (1993)Designing Environments for Co…Constructivism and the Design of Learning Environments: Context and Authentic Activities for Learning (1993)Constructivism and the Design…HyperText: A Psychological Perspective (1992)HyperText: A Psychological Pe…Computer-based microworlds: A bridge between constructivism and direct instruction (1992)Computer-based microworlds: A…Tools for exploratory learning: A research programme* (1989)Tools for exploratory learnin…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Computer-Supported Intentional Learning Environments (1989)Computer-Supported Intentiona…IS IT ALL IN THE GAME? LEARNER SUPPORT IN AN EDUCATIONAL KNOWLEDGE MANAGEMENT SIMULATION GAME (1959)IS IT ALL IN THE GAME? LEARNE…The systematic design of instruction (1978)Constructivist values for instructional systems design: Five principles toward a new mindset (1993)A five-dimensional framework for authentic assessment (2004)The Systematic Design of Instruction (2006)Authentic Learning Environments (2013)How We Think (1910)An examination of asynchronous communication experiences and perspectives of students in an online course: a case study (2003)A design framework for enhancing engagement in student-centered learning: own it, learn it, and share it (2016)Translating the ICAP Theory of Cognitive Engagement Into Practice (2018)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)International Handbook of Information Technology in Primary and Secondary Education (2008)The impact of primary school teachers’ educational beliefs on the classroom use of computers (2008)Performance Gaps Between Online and Face-to-Face Courses: Differences Across Types of Students and Academic Subject Areas (2014)Learning How to Learn (1984)Handbook of research on teaching (1986)Those Who Understand: Knowledge Growth in Teaching (1986)Addressing the Challenges of Inquiry-Based Learning Through Technology and Curriculum Design (1999)Changing How and What Children Learn in School with Computer-Based Technologies (2000)Collaboration Scripts – A Conceptual Analysis (2006)Educating the reflective practitioner (1987)Activity theory as a framework for designing constructivist learning environments (1999)A REVIEW OF RESEARCH ON PROJECT-BASED LEARNING (2000)Overview of Problem-based Learning: Definitions and Distinctions (2006)Mental Models (1983)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)What Video Games Have to Teach Us about Learning and Literacy (2004)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Towards expert knowledge? A comparison between a constructivist and a traditional learning environment in the university (1999)Towards a Framework for Attention Cueing in Instructional Animations: Guidelines for Research and Design (2009)From Edutainment to Serious Games: A Change in the Use of Game Characteristics (2010)Project-Based Learning in Post-Secondary Education – Theory, Practice and Rubber Sling Shots (2006)1. Foundations of Educational Theory for Online Learning (2008)From Practice Fields to Communities of Practice (2014)The expert learner: Strategic, self-regulated, and reflective (1996)A history of instructional design and technology: Part II: A history of instructional design (2001)Reward, punishment, and cooperation: A meta-analysis. (2011)Integrating technology into K-12 teaching and learning: current knowledge gaps and recommendations for future research (2006)e-Learning, online learning, and distance learning environments: Are they the same? (2010)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)
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References

  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 1995Problem Based Learning: An instructional model and its constructivist framework2,867 cited
  • 2013Handbook of Research on Educational Communications and Technology2,732 cited
  • 1993Psychology of Learning for Instruction1,939 cited
  • 1996Constructivism: Implications for the Design and Delivery of Instruction1,549 cited
  • 1989Computer-Supported Intentional Learning Environments557 cited
  • 1997The foundations and assumptions of technology-enhanced student-centered learning environments530 cited
  • 1993Designing Environments for Constructive Learning523 cited
  • 2011Rich environments for active learning: a definition414 cited
  • 1993Constructivism and the Design of Learning Environments: Context and Authentic Activities for Learning378 cited
  • 1992Computer-based microworlds: A bridge between constructivism and direct instruction173 cited
  • 1992HyperText: A Psychological Perspective141 cited
  • 1993Theories of learning and multimedia applications: an overview121 cited
  • 1995The Changing University109 cited
  • 1989Tools for exploratory learning: A research programme*100 cited

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  • 2011Rich environments for active learning in action: problem-based learning88 cited
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    • 1959IS IT ALL IN THE GAME? LEARNER SUPPORT IN AN EDUCATIONAL KNOWLEDGE MANAGEMENT SIMULATION GAME41 cited