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Release 2.0: a design for living in the digital age
0 references·16 citing·60 second hopsampled
Release 2.0: a design for living in the digital age (1998)Release 2.0: a design for living in the d…The Performativity of Networks (2015)The Performativity of NetworksTesting the Knowledge Gap Hypothesis in South Korea: Traditional News Media, the Internet, and Political Learning (2008)Testing the Knowledge Gap Hyp…Learner and instructor identified success factors in distance education (2008)Learner and instructor identi…Digital Ethnography (2008)Digital EthnographyDemocracy, deliberation and design: the case of online discussion forums (2007)Democracy, deliberation and d…Virtual Community Success: A Uses and Gratifications Perspective (2005)Virtual Community Success: A …Overcoming Mass Confusion: Collaborative Customer Co-Design in Online Communities (2005)Overcoming Mass Confusion: Co…The Information Revolution and American Soft Power (2002)The Information Revolution an…Toward a Network Sociality (2001)Toward a Network SocialityE-Business: Revolution, Evolution, or Hype? 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(2010)E-learning critical success factors: Comparing perspectives from academic staff and students (2018)Code and Other Laws of Cyberspace (1999)Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research (2003)The structural transformation of the public sphere (2006)Usability and Sociability in Online Communities: A Comparative Study of Knowledge Seeking and Contribution (2009)Democratic innovations: designing institutions for citizen participation (2010)The Internet and democratic citizenship: theory, practice and policy (2010)A Paradigm for Developing Better Measures of Marketing Constructs (1979)The Case Research Strategy in Studies of Information Systems (1987)Building Theories from Case Study Research (1989)Individual motivations and demographic differences in social virtual world uses: An exploratory investigation in Second Life (2010)Vacationers and eWOM: Who Posts, and Why, Where, and What? 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  • 2008Digital Ethnography870 cited
  • 2000Intimate Exchanges: Using Computers to Elicit Self‐Disclosure From Consumers841 cited
  • 2001Toward a Network Sociality652 cited
  • 2007Democracy, deliberation and design: the case of online discussion forums490 cited
  • 2005Overcoming Mass Confusion: Collaborative Customer Co-Design in Online Communities261 cited
  • 2000Virtual Classroom versus Physical Classroom: An Exploratory Study of Class Discussion Patterns and Student Learning in an Asynchronous Internet-Based MBA Course250 cited
  • 2008Learner and instructor identified success factors in distance education232 cited
  • 1998Virtual sounding boards: How deliberative is on‐line political discussion?211 cited
  • 2001E-Business: Revolution, Evolution, or Hype?152 cited
  • 2005Virtual Community Success: A Uses and Gratifications Perspective132 cited
  • 2001Breaking through boundaries for organizational innovation: new managerial roles and practices in e-commerce firms108 cited
  • 2015The Performativity of Networks103 cited
  • 2001An unpopular essay on transportation96 cited
  • 1999Information Systems Frontiers in Knowledge Management88 cited

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  • 2008Testing the Knowledge Gap Hypothesis in South Korea: Traditional News Media, the Internet, and Political Learning72 cited
  • 2002The Information Revolution and American Soft Power72 cited