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Repairing Disengagement With Non-Invasive Interventions
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Repairing Disengagement With Non-Invasive Interventions (2007)Repairing Disengagement With Non-Invasive…Metacognition in Learning and Instruction (2001)Metacognition in Learning and…Scientific Discovery Learning with Computer Simulations of Conceptual Domains (1998)Scientific Discovery Learning…Praise for intelligence can undermine children's motivation and performance. (1998)Praise for intelligence can u…Handbook on Personalized Learning for States, Districts, and Schools (2016)Handbook on Personalized Lear…Modelling Empathy in Social Robotic Companions (2012)Modelling Empathy in Social R…Measurement and Analysis of Learner’s Motivation in Game-Based E-Learning (2012)Measurement and Analysis of L…Off-Task Behavior in Narrative-Centered Learning Environments (2009)Off-Task Behavior in Narrativ…An attributional theory of achievement motivation and emotion. (1985)Motivational processes affecting learning. (1986)A social-cognitive approach to motivation and personality. (1988)Clarifying Achievement Goals and Their Impact. (2003)What teachers say and do to support students' autonomy during a learning activity. (2006)The Power of Feedback (2007)A circumplex model of affect. (1980)Flow: the psychology of optimal experience (1990)Finite-time Analysis of the Multiarmed Bandit Problem (2002)Appearance of a Robot Affects the Impact of its Behaviour on Perceived Trustworthiness and Empathy (2016)How to Shape the Humor of a Robot - Social Behavior Adaptation Based on Reinforcement Learning (2018)Mutual Shaping in the Design of Socially Assistive Robots: A Case Study on Social Robots for Therapy (2019)On the Failure to Eliminate Hypotheses in a Conceptual Task (1960)Confirmation, disconfirmation, and information in hypothesis testing. (1987)Addressing the Challenges of Inquiry-Based Learning Through Technology and Curriculum Design (1999)THE ACT OF DISCOVERY (2006)The learning effects of computer simulations in science education (2011)Meta-Analysis of Inquiry-Based Learning (2016)Experience and Education (1986)Situated Cognition and the Culture of Learning (1989)Diffusion of Innovations 1 (2019)Unterricht (2020)Cognitive and affective academic self-concepts: Which predicts vocational education students’ career choice? (2022)Implementation of technology-supported personalized learning—its impact on instructional quality (2022)The Narrative Construction of Reality (1991)Toward an Emotion Nuanced Sensemaking Perspective of Organizational Consultation (2000)A 2 × 2 achievement goal framework. (2001)Is More Agency Better? The Impact of Student Agency on Game-Based Learning (2017)Educational game design (2018)The Impact of Autonomy and Types of Informational Text Presentations in Game-Based Environments on Learning: Converging Multi-Channel Processes Data and Learning Outcomes (2020)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-Efficacy Beliefs of Adolescents (2006)Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning (2020)Game-based collaborative vocabulary learning in blended and distance L2 learning (2020)The relationships and impact of teachers’ metacognitive knowledge and pedagogical understandings of metacognition (2010)The relation between elementary students' recreational and academic reading motivation, reading frequency, engagement, and comprehension: A self-determination theory perspective. (2012)Conditions for the Effectiveness of Multiple Visual Representations in Enhancing STEM Learning (2016)
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References

  • 1998Praise for intelligence can undermine children's motivation and performance.1,704 cited
  • 1998Scientific Discovery Learning with Computer Simulations of Conceptual Domains1,592 cited
  • 2001Metacognition in Learning and Instruction234 cited

Cited by

  • 2012Modelling Empathy in Social Robotic Companions90 cited
  • 2016Handbook on Personalized Learning for States, Districts, and Schools71 cited
  • 2009Off-Task Behavior in Narrative-Centered Learning Environments60 cited
  • 2012Measurement and Analysis of Learner’s Motivation in Game-Based E-Learning41 cited

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