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In this paper we report on a design research study of meaningful play in elderly life. Using a combination of contextual inquiries and participatory design sessions we researched passions in elderly life and explored attractive game concepts. We conclude that in order to provide meaningful play for elderly citizens, digital games should not only include themes that are associated with elderly life, but more importantly 1) foster connectedness, 2) cultivate oneself and others and 3) contribute to society.
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Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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