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The Hedonic Experience of Enjoyment and Its Relationship to Informal Learning: A Study of Museum Websites
16 references·1 citing·41 second hop
The Hedonic Experience of Enjoyment and Its Relationship to Informal Learning: A Study of Museum Websites (2008)The Hedonic Experience of Enjoyment and I…Flow in games (and everything else) (2007)Flow in games (and everything…User Acceptance of Hedonic Information Systems1 (2004)User Acceptance of Hedonic In…Play, Flow, and the Online Search Experience (2004)Play, Flow, and the Online Se…A Revision of Bloom's Taxonomy: An Overview (2002)A Revision of Bloom's Taxonom…Structural equation modeling with AMOS: basic concepts, applications, and programming (2000)Structural equation modeling …Measuring the Customer Experience in Online Environments: A Structural Modeling Approach (2000)Measuring the Customer Experi…Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Determinants of Perceived Eas…Motivation and Personality (1997)Motivation and PersonalityInformation Privacy: Measuring Individuals’ Concerns About Organizational Practices1 (1996)Information Privacy: Measurin…Task Characteristics and the Experience of Optimal Flow in Human—Computer Interaction (1994)Task Characteristics and the …Motivating Humans: Goals, Emotions, and Personal Agency Beliefs (1992)Motivating Humans: Goals, Emo…Microcomputer Playfulness: Development of a Measure With Workplace Implications (1992)Microcomputer Playfulness: De…Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1 (1992)Extrinsic and Intrinsic Motiv…The Varieties of Consumption Experience: Comparing Two Typologies of Emotion in Consumer Behavior (1986)The Varieties of Consumption …A Paradigm for Developing Better Measures of Marketing Constructs (1979)A Paradigm for Developing Bet…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Taxonomy of Educational Objec…Designing Online Platforms for Cultural Participation and Education: A Taxonomic Approach (2021)Designing Online Platforms fo…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)On the Evaluation of Structural Equation Models (1988)Comparative fit indexes in structural models. (1990)Information Privacy Concerns, Procedural Fairness, and Impersonal Trust: An Empirical Investigation (1999)Information Privacy Research: an Interdisciplinary Review1 (2011)Privacy and human behavior in the age of information (2015)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Understanding Information Technology Usage: A Test of Competing Models (1995)User Acceptance of Information Technology: Toward A Unified View1 (2003)Coefficient Alpha and the Internal Structure of Tests (1951)The Theory of Buyer Behavior (1971)The Nature and Scope of Marketing (1976)Measuring Service Quality: A Reexamination and Extension (1992)Trust and TAM in Online Shopping: An Integrated Model1 (2003)\nThe use of partial least squares path modeling in international marketing (2009)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Alternative Ways of Assessing Model Fit (1992)The Effects of Progressive Levels of Interactivity and Vividness in Web Marketing Sites (2001)Engagement, telepresence and interactivity in online consumer experience: Reconciling scholastic and managerial perspectives (2009)Digital marketing: A framework, review and research agenda (2016)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)The essential elements of team‐based learning (2008)Increased Structure and Active Learning Reduce the Achievement Gap in Introductory Biology (2011)Enhancing Student Engagement Using the Flipped Classroom (2014)The theory of planned behavior (1991)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)PSYCHOLOGICAL CONDITIONS OF PERSONAL ENGAGEMENT AND DISENGAGEMENT AT WORK. (1990)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)Handbook of Positive Psychology (2001)In Search of Golden Rules: Comment on Hypothesis-Testing Approaches to Setting Cutoff Values for Fit Indexes and Dangers in Overgeneralizing Hu and Bentler's (1999) Findings (2004)Sensitivity of Goodness of Fit Indexes to Lack of Measurement Invariance (2007)Using PLS path modeling in new technology research: updated guidelines (2016)Withdrawing From School (1989)Identification and Assessment of Intercultural Competence as a Student Outcome of Internationalization (2006)
this work references cited by second hop

References

  • 2000Structural equation modeling with AMOS: basic concepts, applications, and programming17,968 cited
  • 1979A Paradigm for Developing Better Measures of Marketing Constructs16,553 cited
  • 1997Motivation and Personality15,128 cited
  • 1956Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain9,342 cited
  • 2002A Revision of Bloom's Taxonomy: An Overview7,800 cited
  • 2000Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model6,658 cited
  • 1992Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 16,231 cited
  • 2004User Acceptance of Hedonic Information Systems13,849 cited
  • 2000Measuring the Customer Experience in Online Environments: A Structural Modeling Approach3,196 cited
  • 1996Information Privacy: Measuring Individuals’ Concerns About Organizational Practices12,266 cited
  • 1992Motivating Humans: Goals, Emotions, and Personal Agency Beliefs1,313 cited
  • 1992Microcomputer Playfulness: Development of a Measure With Workplace Implications1,107 cited
  • 2007Flow in games (and everything else)1,013 cited
  • 1994Task Characteristics and the Experience of Optimal Flow in Human—Computer Interaction1,006 cited

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  • 1986The Varieties of Consumption Experience: Comparing Two Typologies of Emotion in Consumer Behavior778 cited
  • 2004Play, Flow, and the Online Search Experience617 cited
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    • 2021Designing Online Platforms for Cultural Participation and Education: A Taxonomic Approach3 cited