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Macrowikinomics: rebooting business and the world
0 references·16 citing·53 second hop
Macrowikinomics: rebooting business and the world (2011)Macrowikinomics: rebooting business and t…Stakeholder engagement strategy of technology firms: A review and applied view of stakeholder theory (2022)Stakeholder engagement strate…Crowdsourced mapping in crisis zones: collaboration, organisation and impact (2019)Crowdsourced mapping in crisi…When the World Helps Teach Your Class: Using Wikipedia to Teach Controversial Issues (2018)When the World Helps Teach Yo…The Gamification of Work: Lessons From Crowdsourcing (2018)The Gamification of Work: Les…Motivation triggers for customer participation in value co-creation (2018)Motivation triggers for custo…Cooperation or competition – When do people contribute more? A field experiment on gamification of crowdsourcing (2018)Cooperation or competition – …Factors Affecting the Adoption and Usage of ICTs within Polish Households (2016)Factors Affecting the Adoptio…New Frontiers in Social Innovation Research (2015)New Frontiers in Social Innov…Echo Chambers and Online Radicalism: Assessing the Internet's Complicity in Violent Extremism (2015)Echo Chambers and Online Radi…Technology-Enhanced Professional Learning (2014)Technology-Enhanced Professio…Silver surfers adopting and using Facebook? A quantitative study of Hertfordshire, UK applied to organizational and social change (2014)Silver surfers adopting and u…The Psychology of Trolling and Lurking (2013)The Psychology of Trolling an…Expectations and Experiences With MyLabourParty: From Right to Know to Right to Participate? 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(2007)How today’s college students use Wikipedia for course-related research (2010)Rethinking Wikipedia for the Classroom (2014)Wikipedia in Education: Acculturation and learning in virtual communities (2015)Temporal patterns of scientific information-seeking on Google and Wikipedia (2016)Markets and Hierarchies: Analysis and Antitrust Implications. (1976)ASSESSING THE WORK ENVIRONMENT FOR CREATIVITY. (1996)Crafting a Job: Revisioning Employees as Active Crafters of Their Work (2001)Mapping themes in the study of new work practices (2019)Investigating the potential for using gamification to empower knowledge workers (2020)Gamification and virtual reality for digital twin learning and training: architecture and challenges (2022)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. 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(2003)Strategic management a stakeholder approach (2010)Leveraging technology-driven applications to promote sustainability in the shipping industry: The impact of digitalization on corporate social responsibility (2023)Connecting corporate communication to employee engagement for organisational success at Bakoena Services Pty Ltd (2024)Social Capital in the Creation of Human Capital (1988)Institutions, Institutional Change and Economic Performance (1990)Case Study Research: Design and Methods (1991)Social innovation: a window on alternative ways of organizing and innovating (2016)A post COVID-19 future - tourism re-imagined and re-enabled (2020)Unpacking the role of universities in the emergence, development and impact of social innovations – A systematic review of the literature (2020)Telling more than we can know: Verbal reports on mental processes. (1977)Working knowledge: how organizations manage what they know (1998)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Using serious games to manage knowledge: The SECI model perspective (2015)Modelling and Managing Learner Satisfaction: Use of Learner Feedback to Enhance Blended and Online Learning Experience (2016)How We Learn at the Digital Workplace (2018)
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20 cited
  • 2013The Psychology of Trolling and Lurking18 cited
  • 2018When the World Helps Teach Your Class: Using Wikipedia to Teach Controversial Issues17 cited