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A Practical Guide to Using Digital Games as an Experiment Stimulus
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A Practical Guide to Using Digital Games as an Experiment Stimulus (2014)A Practical Guide to Using Digital Games …The effect of video game competition and violence on aggressive behavior: Which characteristic has the greatest influence? (2011)The effect of video game comp…A review of the use of psychophysiological methods in game research (2011)A review of the use of psycho…Play and games (2009)Play and gamesLearning with digital games : a practical guide to engaging students in higher education (2009)Learning with digital games :…The psychophysiology of James Bond: Phasic emotional responses to violent video game events. (2008)The psychophysiology of James…Taxonomy of exertion games (2008)Taxonomy of exertion gamesPhasic Emotional Reactions to Video Game Events: A Psychophysiological Investigation (2006)Phasic Emotional Reactions to…Game Classification and Game Design (2006)Game Classification and Game …A Virtual Reprise of the Stanley Milgram Obedience Experiments (2006)A Virtual Reprise of the Stan…Patterns in game design (2004)Patterns in game designViolent Video Games and Hostile Expectations: A Test of the General Aggression Model (2002)Violent Video Games and Hosti…Altruistic punishment in humans (2002)Altruistic punishment in huma…Mortal Kombat (tm): The Effects of Violent Videogame Play on Males' Hostility and Cardiovascular Responding1 (1996)Mortal Kombat (tm): The Effec…Man, Play, and Games. (1963)Man, Play, and Games.Behavioral Study of obedience. (1963)Behavioral Study of obedience.The effect of threat upon interpersonal bargaining. (1960)The effect of threat upon int…The Theory of Social and Economic Organization. (1948)The Psychology of Aggression (1961)The Intuitive Psychologist And His Shortcomings: Distortions in the Attribution Process (1977)Ethical Decision Making by Individuals in Organizations: An Issue-Contingent Model (1991)The Authoritarian Personality (2001)Two new Later Stone Age sites from the Final Pleistocene in the Falémé Valley, eastern Senegal (2024)A circumplex model of affect. (1980)Emotion And Adaptation (1991)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)Biofeedback game design (2011)Psychophysiological measures of human cognitive states applied in human computer interaction (2011)Assessment in and of Serious Games: An Overview (2013)Frustration and aggression. (1939)A Theory of Co-operation and Competition (1949)On Face-Work (1955)Social interaction basis of cooperators' and competitors' beliefs about others. (1970)Competitive attack, retaliation and performance: An expectancy‐valence framework (1994)The Grammars of Trust: A Model and General Implications (1998)Obedience to Authority (1974)A theory of implicit and explicit knowledge (1999)Virtual Self-Modeling: The Effects of Vicarious Reinforcement and Identification on Exercise Behaviors (2009)An Experimental Study on Emotional Reactions Towards a Robot (2012)Online Focus Groups (2016)Intraclass correlations: Uses in assessing rater reliability. (1979)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)Handbook of social psychology (2004)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study (2011)The benefits of playing video games. (2013)A Handbook of Child Psychology (1932)Frustration-aggression hypothesis: Examination and reformulation. (1989)The Aggression Questionnaire. (1992)Competence-impeding electronic games and players’ aggressive feelings, thoughts, and behaviors. (2013)Effects of video-game play on information processing: A meta-analytic investigation (2013)Video Games Do Affect Social Outcomes (2014)The genetical evolution of social behaviour. I (1964)The Evolution of Reciprocal Altruism (1971)The Evolution of Cooperation (1981)Understanding and sharing intentions: The origins of cultural cognition (2005)Five Rules for the Evolution of Cooperation (2006)The weirdest people in the world? (2010)Can I Say Something? The Effects of Digital Gameplay on Willingness to Communicate (2014)Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors (2020)EmoFindAR: Evaluation of a mobile multiplayer augmented reality game for primary school children (2020)Games, Motivation, and Learning: A Research and Practice Model (2002)From game design elements to gamefulness (2011)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)
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References

  • 2002Altruistic punishment in humans5,609 cited
  • 1963Behavioral Study of obedience.5,207 cited
  • 1963Man, Play, and Games.1,316 cited
  • 2006A Virtual Reprise of the Stanley Milgram Obedience Experiments631 cited
  • 2002Violent Video Games and Hostile Expectations: A Test of the General Aggression Model615 cited
  • 2004Patterns in game design498 cited
  • 2011A review of the use of psychophysiological methods in game research288 cited
  • 2009Learning with digital games : a practical guide to engaging students in higher education268 cited
  • 1960The effect of threat upon interpersonal bargaining.265 cited
  • 2011The effect of video game competition and violence on aggressive behavior: Which characteristic has the greatest influence?263 cited
  • 2006Phasic Emotional Reactions to Video Game Events: A Psychophysiological Investigation263 cited
  • 1996Mortal Kombat (tm): The Effects of Violent Videogame Play on Males' Hostility and Cardiovascular Responding1196 cited
  • 2006Game Classification and Game Design196 cited
  • 2008The psychophysiology of James Bond: Phasic emotional responses to violent video game events.196 cited
  • 2009Play and games172 cited

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  • 2008Taxonomy of exertion games163 cited
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