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Handbook of Visual Languages in Instructional Design: Theories and Practices
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Handbook of Visual Languages in Instructional Design: Theories and Practices (2008)Handbook of Visual Languages in Instructi…Exploring teachers' perceptions on different CSCL script editing tools (2014)Exploring teachers' perceptio…Learning design Rashomon I - supporting the design of one lesson through different approaches (2013)Learning design Rashomon I - …Supporting orchestration of blended CSCL scenarios in distributed learning environments (2012)Supporting orchestration of b…Towards an understanding of instructional design heuristics: an exploratory Delphi study (2011)Towards an understanding of i…Observation of Collaborative Activities in a Game-Based Learning Platform (2011)Observation of Collaborative …ScenEdit: An Intention-Oriented Authoring Environnment to Design Learning Scenarios (2010)ScenEdit: An Intention-Orient…Cognitive effectiveness of visual instructional design languages (2010)Cognitive effectiveness of vi…Computer-Supported Collaboration Scripts (2009)Computer-Supported Collaborat…Computer-Supported Collaboration Scripts Perspectives from Educational Psychology and Computer Science (2009)Computer-Supported Collaborat…A Framework to Author Educational Interactions for Geographical Web Applications (2009)A Framework to Author Educati…Operationalizing macro-scripts in CSCL technological settings (2008)Operationalizing macro-script…Handbook of Visual Languages for Instructional Design (2008)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Supporting Teachers in Orchestrating CSCL Classrooms (2011)4SPPIces: A case study of factors in a scripted collaborative-learning blended course across spatial locations (2012)Designing for Collaborative Problem Solving in STEM Cyberlearning (2017)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)Frames of Mind: The Theory of Multiple Intelligences (1984)Design Patterns: Elements of Reusable Object-Oriented Software (1994)What do you mean by collaborative learning? (1999)Collaborative Learning: Cognitive and Computational Approaches (2000)Teachers' instructional planning for computer-supported collaborative learning: Macro-scripts as a pedagogical method to facilitate collaborative learning (2009)An instrumental perspective on CSCL systems (2012)Clarifying design for orchestration: Orchestration and orchestrable technology, scripting and conducting (2013)Learning by Expanding (2014)The Reflective Practitioner: How Professionals Think in Action (1985)Qualitative evaluation and research methods (1990)Qualitative evaluation and research methods (1990)Qualitative evaluation and research methods, 2nd ed. (1990)Exploring Design Guidelines of Using User-Centered Design in Gamification Development: A Delphi Study (2018)Online Course Design and Development among College and University Instructors: An Analysis using Grounded Theory (2018)Qualitative Data Analysis: An Expanded Sourcebook (1994)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (1994)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (2009)The membrane potential puzzle: a new educational game to use in physiology teaching (2018)Supporting and representing Learning Design with digital tools: in between guidance and flexibility (2020)Mind in Society (1980)Self-Regulated Learning and Academic Achievement: An Overview (1990)Using a 3D Online Game to Assess Students’ Foreign Language Acquisition and Communicative Competence (2013)Learning Process of Agile Scrum Methodology With Lego Blocks in Interactive Academic Games: Viewpoint of Students (2020)The Impact of In-Classroom Non-Digital Game-Based Learning Activities on Students Transitioning to Higher Education (2023)Principles of Instructional Design (1974)Taking science to school: learning and teaching science in grades K-8 (2008)Teaching as a design science building pedagogical patterns for learning and technology (2012)The genre regime of research evaluation: contradictory systems of value around academics’ writing (2018)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)
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  • 2008Operationalizing macro-scripts in CSCL technological settings63 cited
  • 2013Learning design Rashomon I - supporting the design of one lesson through different approaches63 cited
  • 2011Towards an understanding of instructional design heuristics: an exploratory Delphi study62 cited
  • 2009Computer-Supported Collaboration Scripts58 cited
  • 2011Observation of Collaborative Activities in a Game-Based Learning Platform51 cited
  • 2010Cognitive effectiveness of visual instructional design languages35 cited
  • 2014Exploring teachers' perceptions on different CSCL script editing tools34 cited
  • 2009Computer-Supported Collaboration Scripts Perspectives from Educational Psychology and Computer Science28 cited
  • 2012Supporting orchestration of blended CSCL scenarios in distributed learning environments23 cited
  • 2010ScenEdit: An Intention-Oriented Authoring Environnment to Design Learning Scenarios22 cited
  • 2009A Framework to Author Educational Interactions for Geographical Web Applications2 cited

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