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Gamification of task performance with leaderboards: A goal setting experiment
16 references·16 citing·41 second hopsampled
Gamification of task performance with leaderboards: A goal setting experiment (2015)Gamification of task performance with lea…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Developing a Theory of Gamified Learning (2014)Developing a Theory of Gamifi…Demographic differences in perceived benefits from gamification (2014)Demographic differences in pe…Gamifying learning experiences: Practical implications and outcomes (2013)Gamifying learning experience…A First Course in Factor Analysis (2013)A First Course in Factor Anal…Mind-sets matter: A meta-analytic review of implicit theories and self-regulation. (2012)Mind-sets matter: A meta-anal…Identifying careless responses in survey data. (2012)Identifying careless response…Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Building a practically useful…Mechanisms of Self-Regulation: A Systems View (1993)Mechanisms of Self-Regulation…A First Course in Factor Analysis (1993)A First Course in Factor Anal…Self-regulation through goal setting (1991)Self-regulation through goal …Designing Experiments and Analysing Data: A Model Comparison Perspective. (1991)Designing Experiments and Ana…A theory of goal setting & task performance (1990)A theory of goal setting & ta…Motivation and cognitive abilities: An integrative/aptitude^treatment interaction approach to skill acquisition. (1989)Motivation and cognitive abil…Motivation and cognitive abilities: An integrative/aptitude-treatment interaction approach to skill acquisition. (1989)Motivation and cognitive abil…Toward a theory of task motivation and incentives (1968)Toward a theory of task motiv…Gamification for educational purposes: What are the factors contributing to varied effectiveness? (2021)Gamification for educational …Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda (2021)Gamification and e-learning f…Effects of Gamification on Behavioral Change in Education: A Meta-Analysis (2021)Effects of Gamification on Be…Uncovering the dark side of gamification at work: Impacts on engagement and well-being (2020)Uncovering the dark side of g…Gamification and online impulse buying: The moderating effect of gender and age (2020)Gamification and online impul…Does gamification affect brand engagement and equity? A study in online brand communities (2020)Does gamification affect bran…The Effects of Gamification in Online Learning Environments: A Systematic Literature Review (2019)The Effects of Gamification i…Gamification in the classroom: Examining the impact of gamified quizzes on student learning (2019)Gamification in the classroom…Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement (2018)Investigating the effects of …Implementing a theory-driven gamification model in higher education flipped courses: Effects on out-of-class activity completion and quality of artifacts (2018)Implementing a theory-driven …Gamification of employee training and development (2018)Gamification of employee trai…Gamification in Action: Theoretical and Practical Considerations for Medical Educators (2018)Gamification in Action: Theor…Gamification and serious games: A literature meta-analysis and integrative model (2018)Gamification and serious game…Cooperation or competition – When do people contribute more? A field experiment on gamification of crowdsourcing (2018)Cooperation or competition – …Adaptive Gamification for Learning Environments (2018)Adaptive Gamification for Lea…Clickers in the flipped classroom: bring your own device (BYOD) to promote student learning (2016)Clickers in the flipped class…Structural Equations with Latent Variables (1989)Structural Equations with Latent Variables. (1991)Scale Development Research (2006)Use of Exploratory Factor Analysis in Published Research (2006)Exploratory Factor Analysis: A Five-Step Guide for Novices (2010)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Handbook of Industrial and Organizational Psychology. (1977)Social Learning Theory. (1978)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Self‐determination theory and work motivation (2005)Focus on Formative Feedback (2008)The Principles of Scientific Management. (1912)Work and motivation (1964)The Theory of Reasoned Action: A Meta-Analysis of Past Research with Recommendations for Modifications and Future Research (1988)Negative self-efficacy and goal effects revisited. 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References

  • 2002Building a practically useful theory of goal setting and task motivation: A 35-year odyssey.7,759 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2013A First Course in Factor Analysis4,527 cited
  • 2012Identifying careless responses in survey data.3,840 cited
  • 1993A First Course in Factor Analysis3,512 cited
  • 1968Toward a theory of task motivation and incentives2,409 cited
  • 1990A theory of goal setting & task performance2,019 cited
  • 2013Gamifying learning experiences: Practical implications and outcomes2,013 cited
  • 1989Motivation and cognitive abilities: An integrative/aptitude-treatment interaction approach to skill acquisition.1,782 cited
  • 1989Motivation and cognitive abilities: An integrative/aptitude^treatment interaction approach to skill acquisition.1,393 cited
  • 1991Self-regulation through goal setting1,371 cited
  • 2012Mind-sets matter: A meta-analytic review of implicit theories and self-regulation.1,361 cited
  • 1991Designing Experiments and Analysing Data: A Model Comparison Perspective.1,229 cited
  • 1993Mechanisms of Self-Regulation: A Systems View1,124 cited
  • 2014Developing a Theory of Gamified Learning

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915 cited
  • 2014Demographic differences in perceived benefits from gamification840 cited
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    • 2019The Effects of Gamification in Online Learning Environments: A Systematic Literature Review190 cited
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