SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Making exhibitions, brokering meaning: designing new connections across communities of practice
13 references·2 citing·36 second hop
Making exhibitions, brokering meaning: designing new connections across communities of practice (2024)Making exhibitions, brokering meaning: de…Unstated contributions: how artistic inquiry can inform inter-disciplinary research (2007)Unstated contributions: how a…The Materiality of Virtual Technologies: A New Approach to Thinking about the Impact of Multimedia in Museums (2007)The Materiality of Virtual Te…Interconnecting: museum visiting and exhibition design (2007)Interconnecting: museum visit…Multidisciplinarity, interdisciplinarity and transdisciplinarity in health research, services, education and policy: 1. Definitions, objectives, and evidence of effectiveness. (2006)Multidisciplinarity, interdis…Inuit vernacular design as a community of practice for learning (2006)Inuit vernacular design as a …Communities of Practice: The Organizational Frontier (2006)Communities of Practice: The …Learning in the Museum (2002)Learning in the MuseumCultivating Communities of Practice: A Guide to Managing Knowledge (2002)Cultivating Communities of Pr…The Museum in Transition: A Philosophical Perspective (2000)The Museum in Transition: A P…Communities of practice learning, meaning, and identity (1999)Communities of practice learn…Hands-On Exhibitions: Managing Interactive Museums and Science Centres (1998)Hands-On Exhibitions: Managin…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Opening Pandora's Box: A Sociological Analysis of Scientists' Discourse. (1985)Opening Pandora's Box: A Soci…A phenomenological design analysis of audience experience in digitally augmented exhibitions (2024)A phenomenological design ana…Factors affecting the role of designers in interpretation projects (2015)Factors affecting the role of…Experimental and Quasi-Experimental Designs for Research (1963)The Structure of Scientific Revolutions (1963)Bridging In-school and Out-of-school Learning: Formal, Non-Formal, and Informal Education (2006)Learning science in informal environments : people, places, and pursuits (2009)Learning Science in Informal Environments: People, Places, and Pursuits (2009)Distinction: A Social Critique of the Judgement of Taste. (1985)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Museum Atmospherics: The Role of the Exhibition Environment in the Visitor Experience (2013)Embodiment, Entanglement, and Immersion in Digital Cultural Heritage (2015)Distinction: A Social Critique of the Judgement of Taste* (2018)Creating and Governing Cultural Heritage in the European Union (2020)Interdisciplinarity: history, theory, and practice (1990)Multidisciplinarity, interdisciplinarity, and transdisciplinarity in health research, services, education and policy: 2. Promotors, barriers, and strategies of enhancement (2007)Springer Handbook of Science and Technology Indicators (2019)Belonging: a review of conceptual issues, an integrative framework, and directions for future research (2021)Designing for Virtual Communities in the Service of Learning (2004)Limits to Communities of Practice (2006)Knowledge sharing, absorptive capacity, and innovation capability: an empirical study of Taiwan's knowledge-intensive industries (2007)Configuring 'Interactivity' (2008)Diaspora, authenticity and the imagined past (2017)What Drives Users to Adopt a Digital Museum? A Case of Virtual Exhibition Hall of National Costume Museum (2022)Encouraging Knowledge Sharing: The Role of Organizational Reward Systems (2002)Knowledge-Sharing Dilemmas (2002)Determinants of individual engagement in knowledge sharing (2006)Introducing participatory design in museums (2004)Designing ubiquitous computing to enhance children's interaction in museums (2005)Interactive exhibitions design (2014)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation (2004)Problem-Based Learning: What and How Do Students Learn? (2004)Uncertainty and environmental learning 1, 2Reconceiving science and policy in the preventive paradigm (1992)A Sociology of Expectations: Retrospecting Prospects and Prospecting Retrospects (2003)Qualitative interviews in psychology: problems and possibilities (2005)Situated Cognition and the Culture of Learning (1989)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)What Video Games Have to Teach Us about Learning and Literacy (2004)
this work references cited by second hop

References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1999Communities of practice learning, meaning, and identity28,353 cited
  • 2002Cultivating Communities of Practice: A Guide to Managing Knowledge4,771 cited
  • 2006Communities of Practice: The Organizational Frontier3,320 cited
  • 1985Opening Pandora's Box: A Sociological Analysis of Scientists' Discourse.1,580 cited
  • 2006Multidisciplinarity, interdisciplinarity and transdisciplinarity in health research, services, education and policy: 1. Definitions, objectives, and evidence of effectiveness.1,210 cited
  • 2002Learning in the Museum779 cited
  • 2000The Museum in Transition: A Philosophical Perspective290 cited
  • 2007Interconnecting: museum visiting and exhibition design133 cited
  • 1998Hands-On Exhibitions: Managing Interactive Museums and Science Centres106 cited
  • 2007The Materiality of Virtual Technologies: A New Approach to Thinking about the Impact of Multimedia in Museums82 cited
  • 2007Unstated contributions: how artistic inquiry can inform inter-disciplinary research52 cited
  • 2006Inuit vernacular design as a community of practice for learning18 cited

Cited by

  • 2015Factors affecting the role of designers in interpretation projects7 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2024A phenomenological design analysis of audience experience in digitally augmented exhibitions1 cited