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Elapsed time on first buying triggers brand choices within a category: A virtual reality-based study
16 references·16 citing·47 second hopsampled
Elapsed time on first buying triggers brand choices within a category: A virtual reality-based study (2015)Elapsed time on first buying triggers bra…Attention and choice: A review on eye movements in decision making (2013)Attention and choice: A revie…Set-Theoretic Methods for the Social Sciences: A Guide to Qualitative Comparative Analysis (2012)Set-Theoretic Methods for the…Integration of Online and Offline Channels in Retail: The Impact of Sharing Reliable Inventory Availability Information (2012)Integration of Online and Off…Testing Behavioral Hypotheses Using an Integrated Model of Grocery Store Shopping Path and Purchase Behavior (2009)Testing Behavioral Hypotheses…Does In-Store Marketing Work? Effects of the Number and Position of Shelf Facings on Brand Attention and Evaluation at the Point of Purchase (2009)Does In-Store Marketing Work?…Understanding individual human mobility patterns (2008)Understanding individual huma…Redesigning Social Inquiry: Fuzzy Sets and Beyond (2008)Redesigning Social Inquiry: F…The Effects of Time Constraints on Consumers' Judgments of Prices and Products (2003)The Effects of Time Constrain…Fuzzy-Set Social Science (2001)Fuzzy-Set Social ScienceAtmospheric Effects on Shopping Behavior (2000)Atmospheric Effects on Shoppi…Visual attention during brand choice: The impact of time pressure and task motivation (1999)Visual attention during brand…Eye movements in reading and information processing: 20 years of research. (1998)Eye movements in reading and …Why Switch? Product Category: Level Explanations for True Variety-Seeking Behavior (1996)Why Switch? Product Category:…An Eye-Fixation Analysis of Choice Processes for Consumer Nondurables (1994)An Eye-Fixation Analysis of C…Brand Choice Behavior as a Function of Information Load (1974)Brand Choice Behavior as a Fu…Brand Choice Behavior as a Function of Information Load (1974)Brand Choice Behavior as a Fu…Acceptance of the metaverse: a laboratory experiment on augmented and virtual reality shopping (2024)Acceptance of the metaverse: …The application of neuromarketing tools in communication research: A comprehensive review of trends (2023)The application of neuromarke…Cognitive load during planned and unplanned virtual shopping: Evidence from a neurophysiological perspective (2023)Cognitive load during planned…Virtual reality through the customer journey: Framework and propositions (2020)Virtual reality through the c…Understanding virtual reality continuance: an extended perspective of perceived value (2020)Understanding virtual reality…The Emotional Effectiveness of Advertisement (2020)The Emotional Effectiveness o…Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing (2020)Emotion Recognition in Immers…Virtual reality in social marketing: a process evaluation (2019)Virtual reality in social mar…From desktop to supermarket shelf: Eye-tracking exploration on consumer attention and choice (2019)From desktop to supermarket s…Branding in the time of virtual reality: Are virtual store brand perceptions real? (2019)Branding in the time of virtu…An exploratory investigation of shopper behaviour in an immersive virtual reality store (2019)An exploratory investigation …Understanding the use of Virtual Reality in Marketing: A text mining-based review (2018)Understanding the use of Virt…Store layout effects on consumer behavior in 3D online stores (2018)Store layout effects on consu…Feasibility and user experience of virtual reality fashion stores (2018)Feasibility and user experien…A dual model of product involvement for effective virtual reality: The roles of imagination, co-creation, telepresence, and interactivity (2018)A dual model of product invol…Seeing is not necessarily liking: Advancing research on package design with eye-tracking (2017)Seeing is not necessarily lik…Atmospherics as a Marketing Tool (1974)Servicescapes: The Impact of Physical Surroundings on Customers and Employees (1992)Store atmosphere and purchasing behavior (1994)Experiential value: conceptualization, measurement and application in the catalog and Internet shopping environment☆11☆This article is based upon the first author’s doctoral dissertation completed while at Georgia Institute of Technology. (2001)Hedonic and utilitarian motivations for online retail shopping behavior (2001)Why Ethical Consumers Don’t Walk Their Talk: Towards a Framework for Understanding the Gap Between the Ethical Purchase Intentions and Actual Buying Behaviour of Ethically Minded Consumers (2010)Fuzzy sets (1996)Increasing Returns, Path Dependence, and the Study of Politics (2000)Case Studies and Theory Development in the Social Sciences (2005)Identifying single necessary conditions with NCA and fsQCA (2015)Embracing Causal Complexity (2016)Fuzzy-set qualitative comparative analysis (fsQCA) in entrepreneurship and innovation research – the rise of a method (2017)The origin of bursts and heavy tails in human dynamics (2005)The scaling laws of human travel (2006)Limits of Predictability in Human Mobility (2010)Friendship and mobility (2011)A universal model for mobility and migration patterns (2012)A theory of reading: From eye fixations to comprehension. 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The role of first fixation and total fixation duration in consumer choice (2014)The Informational Value of Key Audit Matters in the Auditor's Report: Evidence from an Eye-Tracking Study (2018)Consumer Behaviour through the Eyes of Neurophysiological Measures: State-of-the-Art and Future Trends (2019)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Task complexity and contingent processing in decision making: An information search and protocol analysis (1976)Contingent decision behavior. (1982)The magical number seven, plus or minus two: Some limits on our capacity for processing information. 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References

  • 1998Eye movements in reading and information processing: 20 years of research.7,973 cited
  • 2008Understanding individual human mobility patterns6,071 cited
  • 2008Redesigning Social Inquiry: Fuzzy Sets and Beyond3,388 cited
  • 2001Fuzzy-Set Social Science2,799 cited
  • 2000Atmospheric Effects on Shopping Behavior1,921 cited
  • 2012Set-Theoretic Methods for the Social Sciences: A Guide to Qualitative Comparative Analysis1,345 cited
  • 2013Attention and choice: A review on eye movements in decision making946 cited
  • 2009Does In-Store Marketing Work? Effects of the Number and Position of Shelf Facings on Brand Attention and Evaluation at the Point of Purchase816 cited
  • 2012Integration of Online and Offline Channels in Retail: The Impact of Sharing Reliable Inventory Availability Information713 cited
  • 1974Brand Choice Behavior as a Function of Information Load710 cited
  • 1996Why Switch? Product Category: Level Explanations for True Variety-Seeking Behavior621 cited
  • 1999Visual attention during brand choice: The impact of time pressure and task motivation602 cited
  • 2003The Effects of Time Constraints on Consumers' Judgments of Prices and Products461 cited
  • 1994An Eye-Fixation Analysis of Choice Processes for Consumer Nondurables376 cited

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1974
Brand Choice Behavior as a Function of Information Load
308 cited
  • 2009Testing Behavioral Hypotheses Using an Integrated Model of Grocery Store Shopping Path and Purchase Behavior267 cited
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    • 2020The Emotional Effectiveness of Advertisement79 cited
    • 2023The application of neuromarketing tools in communication research: A comprehensive review of trends78 cited
    • 2023Cognitive load during planned and unplanned virtual shopping: Evidence from a neurophysiological perspective68 cited
    • 2024Acceptance of the metaverse: a laboratory experiment on augmented and virtual reality shopping67 cited
    • 2020Understanding virtual reality continuance: an extended perspective of perceived value66 cited
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