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Graphing investigations using portable (palmtop) technology
5 references·2 citing·32 second hop
Graphing investigations using portable (palmtop) technology (2000)Graphing investigations using portable (p…Connecting Research to Teaching: Research on Graphing Calculators (1994)Connecting Research to Teachi…The influence of graphic calculator use on translation from graphic to symbolic forms (1990)The influence of graphic calc…Functions, Graphs, and Graphing: Tasks, Learning, and Teaching (1990)Functions, Graphs, and Graphi…Cognition in Practice (1988)Cognition in PracticeThe impact of microcomputer‐based labs on children's ability to interpret graphs (1987)The impact of microcomputer‐b…Observation and analysis of a classroom teaching and learning practice based on augmented reality and serious games on mobile platforms (2015)Observation and analysis of a…Information and Communication Technologies in Elementary and Secondary Education: A State of the Art Review (2002)Information and Communication…Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Force concept inventory (1992)Digital game-based learning (2003)Migration of an Escape Room–Style Educational Game to an Online Environment: Design Thinking Methodology (2022)A systematic review of digital innovations in technology-enhanced learning designs in higher education (2023)Acquisition of mathematics concepts and processes (1983)The graphics calculator in mathematics education: A critical review of recent research (1996)Prototypes: Brakes or Levers in Learning the Function Concept? The Role of Computer Tools (1999)Handheld technology for mathematics education: flashback into the future (2010)The growth of logical thinking: From childhood to adolescence. (1958)Frames of Mind: The Theory of Multiple Intelligences (1984)Learning with Media (1991)Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning (1991)Scientific Discovery Learning with Computer Simulations of Conceptual Domains (1998)The role of expectations and attributions in the alleviation of learned helplessness. (1975)Effectiveness of computer-based instruction: An updated analysis (1991)High Access and Low Use of Technologies in High School Classrooms: Explaining an Apparent Paradox (2001)Preservice teachers’ acceptance of ICT integration in the classroom: applying the UTAUT model (2009)Interaction in distance education and online learning: using evidence and theory to improve practice (2011)A meta-analysis of blended learning and technology use in higher education: from the general to the applied (2014)Review of research in education (1973)Those Who Understand: Knowledge Growth in Teaching (1986)Knowledge and Teaching:Foundations of the New Reform (1987)Exploring visuospatial thinking in chemistry learning (2004)DeFT: A conceptual framework for considering learning with multiple representations (2006)The Learning and Teaching of School Algebra (2006)‘This is so’: a text on texts (1996)Computer-Based Mathematics Learning (1996)The role of the graphic calculator in mediating graphing activity (2001)Situated Cognition and the Culture of Learning (1989)Introduction: epistemic communities and international policy coordination (1992)Using Technology and Constituting Structures: A Practice Lens for Studying Technology in Organizations (2000)
this work references cited by second hop

References

  • 1988Cognition in Practice5,264 cited
  • 1990Functions, Graphs, and Graphing: Tasks, Learning, and Teaching1,051 cited
  • 1987The impact of microcomputer‐based labs on children's ability to interpret graphs343 cited
  • 1990The influence of graphic calculator use on translation from graphic to symbolic forms125 cited
  • 1994Connecting Research to Teaching: Research on Graphing Calculators81 cited

Cited by

  • 2002Information and Communication Technologies in Elementary and Secondary Education: A State of the Art Review48 cited
  • 2015Observation and analysis of a classroom teaching and learning practice based on augmented reality and serious games on mobile platforms41 cited

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