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DOES DIGITAL GAME-BASED LEARNING IMPROVE STUDENT TIME-ON-TASK BEHAVIOR AND ENGAGEMENT IN COMPARISON TO ALTERNATIVE INSTRUCTIONAL STRATEGIES?
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DOES DIGITAL GAME-BASED LEARNING IMPROVE STUDENT TIME-ON-TASK BEHAVIOR AND ENGAGEMENT IN COMPARISON TO ALTERNATIVE INSTRUCTIONAL STRATEGIES? (2012)DOES DIGITAL GAME-BASED LEARNING IMPROVE …Digital Game-Based Learning (2019)Digital Game-Based LearningThe World Is Flat: A Brief History of the Twenty-First Century (2017)The World Is Flat: A Brief Hi…Good Video Games + Good Learning: collected essays on video games, learning and literacy (2013)Good Video Games + Good Learn…Horizon Report: 2010 K-12 Edition. (2010)Horizon Report: 2010 K-12 Edi…Primary pupils' use of information and communication technologies at school and home (2008)Primary pupils' use of inform…Understanding the Power of New Literacies through Video Game Play and Design (2007)Understanding the Power of Ne…The World Is Flat: A Brief History of the Twenty-First Century (2006)The World Is Flat: A Brief Hi…How Computer Games Help Children Learn (2006)How Computer Games Help Child…Book Review: The World Is Flat: A Brief History of the Twenty-First Century by Thomas L. Friedman. New York: Farrar, Straus and Giroux, 2005 (2006)Book Review: The World Is Fla…The World Is Flat: A Brief History of the Twenty-First Century (2005)The World Is Flat: A Brief Hi…Digital game-based learning (2003)Digital game-based learningSELF‐MONITORING OF ATTENTIONAL BEHAVIOR VERSUS SELF‐MONITORING OF PRODUCTIVITY: EFFECTS ON ON‐TASK BEHAVIOR AND ACADEMIC RESPONSE RATE AMONG LEARNING DISABLED CHILDREN (1986)SELF‐MONITORING OF ATTENTIONA…An analysis of productivity app strengths: An environmental scan (2021)An analysis of productivity a…Technology and social inclusion: rethinking the digital divide (2003)Handbook of Research on Effective Electronic Gaming in Education (2009)A scoping review of research on digital game-based language learning (2018)Handbook of Game-Based Learning. (2020)‘The visual helps me understand the complicated things’: pupil views of teaching and learning with interactive whiteboards (2005)Primary school students' perceptions of interactive whiteboards (2005)New Technology in Schools: Is There a Payoff? (2007)Parents, pre-schoolers and learning with technology at home: some implications for policy (2011)Is School a Better Environment Than Home for Digital Game-Based Learning? The Case of GraphoGame (2015)The educational value of internet use in the home for school children: A systematic review of literature (2020)APPLICATIONS OF SELF‐CONTROL PROCEDURES BY CHILDREN: A REVIEW (1979)Theoretical Explanations for Reactivity in Self-Monitoring (1981)Does research on self-control need more control? (1984)Writing and Writing Instruction for Students with Learning Disabilities: Review of a Research Program (1991)Research in Self-Monitoring with Students with Learning Disabilities: The Present, the Prospects, the Pitfalls (1996)Handwriting and Spelling Instruction for Students with Learning Disabilities: A Review (1999)Educational game design for online education (2008)Digital Game-Based Learning (2020)Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)The Internationalization of Higher Education: Motivations and Realities (2007)THE CASE FOR REGIONAL DEVELOPMENT INTERVENTION: PLACE‐BASED VERSUS PLACE‐NEUTRAL APPROACHES* (2012)What Is STEM? A Discussion About Conceptions of STEM in Education and Partnerships (2012)Location and the multinational enterprise (2009)Complex Economic Activities Concentrate in Large Cities (2018)The structural reshaping of globalization: Implications for strategic sectors, profiting from innovation, and the multinational enterprise (2019)Good intentions are not enough: a decolonizing intercultural education (2008)The relationship between cultural intelligence and performance with the mediating effect of culture shock: A case from Philippine laborers in Taiwan (2011)Collaboration, intragroup conflict, and social skills in project-based learning (2015)Digital Natives, Digital Immigrants Part 1 (2001)The Theory and Practice of Online Learning (2008)Foundations of Game-Based Learning (2015)Human geography without scale (2005)Bowing before Dual Gods: How Structured Flexibility Sustains Organizational Hybridity (2017)
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  • 2006Book Review: The World Is Flat: A Brief History of the Twenty-First Century by Thomas L. Friedman. New York: Farrar, Straus and Giroux, 20051,431 cited
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Cited by

  • 2021An analysis of productivity app strengths: An environmental scan2 cited

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