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Mobile guide system using problem‐solving strategy for museum learning: a sequential learning behavioural pattern analysis
16 references·16 citing·51 second hopsampled
Mobile guide system using problem‐solving strategy for museum learning: a sequential learning behavioural pattern analysis (2010)Mobile guide system using problem‐solving…UbiCicero: A location-aware, multi-device museum guide (2009)UbiCicero: A location-aware, …Digital technologies and the museum experience: handheld guides and other media (2009)Digital technologies and the …Designing an electronic guidebook for learning engagement in a museum of history (2009)Designing an electronic guide…Using mobile phones to map online community resources to a physical museum space (2008)Using mobile phones to map on…Effects of a Mobile Electronic Guidebook on Visitors' Attention and Visiting Behaviors (2008)Effects of a Mobile Electroni…Analysis of Problem-Solving-Based Online Asynchronous Discussion Pattern. (2008)Analysis of Problem-Solving-B…An Analysis of Peer Assessment Online Discussions within a Course that uses Project-based Learning (2007)An Analysis of Peer Assessmen…Mystery in the museum (2005)Mystery in the museumMusex: A system for supporting children's collaborative learning in a museum with PDAs (2004)Musex: A system for supportin…Toward an interactive museum guide system with sensing and wireless network technologies (2003)Toward an interactive museum …The Sequential Analysis of Group Interaction and Critical Thinking in Online (2003)The Sequential Analysis of Gr…Technological novelty and open‐endedness: Two characteristics of interactive exhibits that contribute to the holding of visitor attention in a science museum (2003)Technological novelty and ope…Effects of problem-based learning: a meta-analysis (2003)Effects of problem-based lear…A study of user experiences mediated by nomadic web content in a museum (2003)A study of user experiences m…The Electronic Guidebook: Using Portable Devices And A Wireless Web-based Network To Extend The Museum Experience (2002)The Electronic Guidebook: Usi…Observing Interaction (1997)Observing InteractionTechnology and museum visitor experiences: a four stage model of evolution (2023)Technology and museum visitor…Use of Eye-tracking in Artworks to Understand Information Needs of Visitors (2020)Use of Eye-tracking in Artwor…An experiential view to children learning in museums with Augmented Reality (2019)An experiential view to child…Routledge International Handbook of Schools and Schooling in Asia (2018)Routledge International Handb…CoboChild: a blended mobile game-based learning service for children in museum contexts (2018)CoboChild: a blended mobile g…An innovative consensus map-embedded collaborative learning system for ER diagram learning: sequential analysis of students’ learning achievements (2018)An innovative consensus map-e…Understanding museum visitor satisfaction and revisit intentions through mobile guide system: moderating role of age in museum mobile guide adoption (2017)Understanding museum visitor …Behavioral patterns of knowledge construction in online cooperative translation activities (2017)Behavioral patterns of knowle…Museums as avenues of learning for children: a decade of research (2016)Museums as avenues of learnin…Exploring the behavioral patterns of Co-regulation in mobile computer-supported collaborative learning (2016)Exploring the behavioral patt…Harnessing Technology for Promoting Undergraduate Art Education: A Novel Model that Streamlines Learning between Classroom, Museum, and Home (2014)Harnessing Technology for Pro…An Investigation of University Students’ Collaborative Inquiry Learning Behaviors in an Augmented Reality Simulation and a Traditional Simulation (2014)An Investigation of Universit…A Blended Mobile Learning Environment for Museum Learning (2014)A Blended Mobile Learning Env…Epistemic Beliefs, Online Search Strategies, and Behavioral Patterns While Exploring Socioscientific Issues (2013)Epistemic Beliefs, Online Sea…Mobile Treasure Hunt Games for Outdoor Learning (2012)Mobile Treasure Hunt Games fo…Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG) (2011)Exploring the behavioral patt…Observing Interaction: An Introduction to Sequential Analysis (1988)Psychology of Learning for Instruction (1993)Computer Support for Knowledge-Building Communities (1994)Extending the Traditional Classroom Through Online Discussion: The Role of Student Motivation (2006)The effects of different instructor facilitation approaches on students’ interactions during asynchronous online discussions (2009)Analyzing the social knowledge construction behavioral patterns of an online synchronous collaborative discussion instructional activity using an instant messaging tool: A case study (2011)Situated Cognition and the Culture of Learning (1989)Generation M2: Media in the Lives of 8- to 18-Year-Olds (2010)Exploring Engaging Gamification Mechanics in Massive Online Open Courses. (2016)Interactive networks and social knowledge construction behavioral patterns in primary school teachers' online collaborative learning activities (2016)Gamification and Game-Based Learning (2017)Seeing What We Build Together: Distributed Multimedia Learning Environments for Transformative Communications (1994)National Science Education Standards (1995)Teaching Children Science: A Project-Based Approach (1998)Mystery at the museum (2005)RFID enhances visitors' museum experience at the Exploratorium (2005)A visitor's guide in an active museum (2011)Participatory Simulations: Building Collaborative Understanding Through Immersive Dynamic Modeling (2000)Revisiting the visit: (2002)User testing a hypermedia tour guide (2002)From handheld collaborative tool to effective classroom module: Embedding CSCL in a broader design framework (2010)The study on integrating WebQuest with mobile learning for environmental education (2010)A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces (2020)The Knowledge-Creating Company (1995)The Knowledge-Creating Company (1998)Pedagogies of Engagement: Classroom-Based Practices (2005)Perspectives into learning at the workplace (2008)Democracy and Education (2015)Variables associated with achievement in higher education: A systematic review of meta-analyses. (2017)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)The director's cut: Toward an improved understanding of learning from museums (2004)Learning science in informal environments : people, places, and pursuits (2009)Understanding and Engagement in Places of Science Experience: Science Museums, Science Centers, Zoos, and Aquariums (2014)Mind in Society: The Development of Higher Psychological Processes (1978)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Toward a Theory of Social Practices (2002)Accessing the Inaccessible: Redefining Play as a Spectrum (2018)A meta-analytic review on incorporating virtual and augmented reality in museum learning (2022)A systematic review of digital transformation technologies in museum exhibition (2024)Experiential Learning : Experience as the Source of Learning and Development (1983)Experience and Education (1986)Thematic analysis. (2012)The role of immersive technology in Customer Experience Management (2021)Museum learning via social and mobile technologies: (How) can online interactions enhance the visitor experience? (2012)Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective (2016)Experiencing the Digital World: The Cultural Value of Digital Engagement with Heritage (2016)Personality (2001)Cortico-striatal synaptic defects and OCD-like behaviours in Sapap3-mutant mice (2007)Conducting Video Research in the Learning Sciences: Guidance on Selection, Analysis, Technology, and Ethics (2010)
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References

  • 2003Effects of problem-based learning: a meta-analysis1,710 cited
  • 1997Observing Interaction1,441 cited
  • 2003The Sequential Analysis of Group Interaction and Critical Thinking in Online299 cited
  • 2003A study of user experiences mediated by nomadic web content in a museum200 cited
  • 2009Digital technologies and the museum experience: handheld guides and other media193 cited
  • 2003Technological novelty and open‐endedness: Two characteristics of interactive exhibits that contribute to the holding of visitor attention in a science museum136 cited
  • 2004Musex: A system for supporting children's collaborative learning in a museum with PDAs119 cited
  • 2007An Analysis of Peer Assessment Online Discussions within a Course that uses Project-based Learning118 cited
  • 2009UbiCicero: A location-aware, multi-device museum guide105 cited
  • 2008Analysis of Problem-Solving-Based Online Asynchronous Discussion Pattern.97 cited
  • 2005Mystery in the museum92 cited
  • 2009Designing an electronic guidebook for learning engagement in a museum of history80 cited
  • 2002The Electronic Guidebook: Using Portable Devices And A Wireless Web-based Network To Extend The Museum Experience48 cited
  • 2008Effects of a Mobile Electronic Guidebook on Visitors' Attention and Visiting Behaviors42 cited

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  • 2003Toward an interactive museum guide system with sensing and wireless network technologies32 cited
  • 2008Using mobile phones to map online community resources to a physical museum space11 cited
  • Cited by

    • 2016Museums as avenues of learning for children: a decade of research224 cited
    • 2011Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG)151 cited
    • 2019An experiential view to children learning in museums with Augmented Reality121 cited
    • 2014An Investigation of University Students’ Collaborative Inquiry Learning Behaviors in an Augmented Reality Simulation and a Traditional Simulation103 cited
    • 2017Understanding museum visitor satisfaction and revisit intentions through mobile guide system: moderating role of age in museum mobile guide adoption93 cited
    • 2016Exploring the behavioral patterns of Co-regulation in mobile computer-supported collaborative learning68 cited
    • 2023Technology and museum visitor experiences: a four stage model of evolution63 cited
    • 2014A Blended Mobile Learning Environment for Museum Learning55 cited
    • 2017Behavioral patterns of knowledge construction in online cooperative translation activities55 cited
    • 2018Routledge International Handbook of Schools and Schooling in Asia52 cited
    • 2013Epistemic Beliefs, Online Search Strategies, and Behavioral Patterns While Exploring Socioscientific Issues41 cited
    • 2018CoboChild: a blended mobile game-based learning service for children in museum contexts31 cited
    • 2012Mobile Treasure Hunt Games for Outdoor Learning31 cited
    • 2014Harnessing Technology for Promoting Undergraduate Art Education: A Novel Model that Streamlines Learning between Classroom, Museum, and Home28 cited
    • 2020Use of Eye-tracking in Artworks to Understand Information Needs of Visitors27 cited
    • 2018An innovative consensus map-embedded collaborative learning system for ER diagram learning: sequential analysis of students’ learning achievements24 cited