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The Impact of Online Games on Learning English Vocabulary by Iranian (Low-intermediate) EFL Learners
8 references·3 citing·52 second hop
The Impact of Online Games on Learning English Vocabulary by Iranian (Low-intermediate) EFL Learners (2014)The Impact of Online Games on Learning En…Effectiveness of Using Games in Teaching Grammar to Young Learners. (2011)Effectiveness of Using Games …A Qualitative Meta-Analysis of Computer Games as Learning Tools (2009)A Qualitative Meta-Analysis o…Serious Games in language learning and teaching – a theoretical perspective (2007)Serious Games in language lea…Online vocabulary games as a tool for teaching and learning English vocabulary (2006)Online vocabulary games as a …Creating Effective Definitions for Young Word Learners (1993)Creating Effective Definition…Vocabulary: Applied Linguistic Perspectives (1989)Vocabulary: Applied Linguisti…Vocabulary and language teaching (1989)Vocabulary and language teach…Techniques in Teaching Vocabulary (1983)Techniques in Teaching Vocabu…Exploring the Potential of Digital Game-Based Vocabulary Learning: A Systematic Review (2023)Exploring the Potential of Di…Serious game design model for language learning in the cultural context (2022)Serious game design model for…Efficiency of digital and non-digital educational games: A comparative meta-analysis and a meta-thematic analysis (2020)Efficiency of digital and non…Word Formation in Generative Grammar (1976)On the organization of the lexicon (1981)The syntax of words (1982)Current Developments in Second Language Reading Research (1991)FREQUENCY EFFECTS IN LANGUAGE PROCESSING (2002)A New Academic Vocabulary List (2013)Family resemblances: Studies in the internal structure of categories (1975)Handbook of reading research (1991)Vocabulary Instruction during Reading Lessons in six Classrooms (1995)Applying constructivism: A test for the learner-as-scientist (1999)Vocabulary instruction in a balanced reading program (1999)Cohesion in English (2014)Teaching English as a second or foreign language (1991)Digital game-based learning (2003)Effectiveness of MMORPG‐based instruction in elementary English education in Korea (2010)Digital game-based second-language vocabulary learning and conditions of research designs: A meta-analysis study (2018)A scoping review of digital game-based technology on English language learning (2019)Digital Game-Based Learning (2020)Research Methods in Education (2007)Research methods in education, 6th ed. 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this work references cited by second hop

References

  • 1989Vocabulary and language teaching958 cited
  • 2009A Qualitative Meta-Analysis of Computer Games as Learning Tools362 cited
  • 1983Techniques in Teaching Vocabulary348 cited
  • 1989Vocabulary: Applied Linguistic Perspectives333 cited
  • 2006Online vocabulary games as a tool for teaching and learning English vocabulary278 cited
  • 2007Serious Games in language learning and teaching – a theoretical perspective149 cited
  • 1993Creating Effective Definitions for Young Word Learners137 cited
  • 2011Effectiveness of Using Games in Teaching Grammar to Young Learners.96 cited

Cited by

  • 2020Efficiency of digital and non-digital educational games: A comparative meta-analysis and a meta-thematic analysis80 cited
  • 2023Exploring the Potential of Digital Game-Based Vocabulary Learning: A Systematic Review59 cited
  • 2022Serious game design model for language learning in the cultural context43 cited

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