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Designing Games, Designing Roles
16 references·4 citing·42 second hop
Designing Games, Designing Roles (2013)Designing Games, Designing RolesCulturally Responsive Teaching (2018)Culturally Responsive TeachingHandbook of Competence and Motivation (2013)Handbook of Competence and Mo…We Be Burnin'!Agency, Identity, and Science Learning (2010)We Be Burnin'!Agency, Identit…Educational Researcher (2010)Educational ResearcherFunds of knowledge and discourses and hybrid space (2008)Funds of knowledge and discou…Studio Thinking: The Real Benefits of Visual Arts Education (2007)Studio Thinking: The Real Ben…Good Video Games and Good Learning (2007)Good Video Games and Good Lea…Video Games and the Future of Learning (2005)Video Games and the Future of…Young, gifted, and black: promoting high achievement among African-American students (2004)Young, gifted, and black: pro…Design-Based Research: An Emerging Paradigm for Educational Inquiry (2003)Design-Based Research: An Eme…Culturally Relevant Pedagogy: Ingredients for Critical Teacher Reflection (2003)Culturally Relevant Pedagogy:…Identity and Agency in Cultural Worlds. (2002)Identity and Agency in Cultur…8. Preparing for Culturally Responsive Teaching (2002)8. Preparing for Culturally R…Identity and agency in cultural worlds (1999)Identity and agency in cultur…Qualitative Research Design: An Interactive Approach (1996)Qualitative Research Design: …Understanding and Validity in Qualitative Research (1992)Understanding and Validity in…Making Experts: The Boundary Crossing of Knowledge and the Emergence of Relational Expertise in a School Makerspace (2024)Making Experts: The Boundary …What We Learn About Learning From Out-of-School Time Arts Education (2023)What We Learn About Learning …Studio Thinking in Early Childhood (2017)Studio Thinking in Early Chil…Digital Inequality and Developmental Trajectories of Low-income, Immigrant, and Minority Children (2017)Digital Inequality and Develo…Situated Knowledges: The Science Question in Feminism and the Privilege of Partial Perspective (1988)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)Situated Learning: Legitimate Peripheral Participation. 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Toward a Theory of Culturally Relevant Pedagogy (1995)Addressing Diversity in Schools: Culturally Responsive Pedagogy (2007)Mapping the Complexity of Public Pedagogy Scholarship (2011)The Theory and Practice of Culturally Relevant Education (2015)The Impact of Enhancing Students’ Social and Emotional Learning: A Meta-Analysis of School-Based Universal Interventions (2011)Implications for educational practice of the science of learning and development (2019)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Determining Validity in Qualitative Inquiry (2000)Techniques to Identify Themes (2003)From Content to Context: Videogames as Designed Experience (2006)Digital Games in Education (2007)Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games (2011)Objectivism versus constructivism: Do we need a new philosophical paradigm? (1991)Teacher Turnover and Teacher Shortages: An Organizational Analysis (2001)What Makes Professional Development Effective? Strategies That Foster Curriculum Implementation (2007)Design Research: Theoretical and Methodological Issues (2004)What Happens When Teachers Design Educational Technology? The Development of Technological Pedagogical Content Knowledge (2005)Conducting Educational Design Research (2018)
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References

  • 1996Qualitative Research Design: An Interactive Approach11,576 cited
  • 2013Handbook of Competence and Motivation4,671 cited
  • 1999Identity and agency in cultural worlds4,064 cited
  • 1992Understanding and Validity in Qualitative Research2,951 cited
  • 20028. Preparing for Culturally Responsive Teaching2,702 cited
  • 2003Design-Based Research: An Emerging Paradigm for Educational Inquiry2,697 cited
  • 2010Educational Researcher2,556 cited
  • 2005Video Games and the Future of Learning1,120 cited
  • 2007Good Video Games and Good Learning1,059 cited
  • 2003Culturally Relevant Pedagogy: Ingredients for Critical Teacher Reflection969 cited
  • 2004Young, gifted, and black: promoting high achievement among African-American students776 cited
  • 2007Studio Thinking: The Real Benefits of Visual Arts Education649 cited
  • 2018Culturally Responsive Teaching581 cited
  • 2010We Be Burnin'!Agency, Identity, and Science Learning549 cited
  • 2002Identity and Agency in Cultural Worlds.522 cited
  • 2008Funds of knowledge and discourses and hybrid space

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477 cited

Cited by

  • 2017Digital Inequality and Developmental Trajectories of Low-income, Immigrant, and Minority Children82 cited
  • 2023What We Learn About Learning From Out-of-School Time Arts Education7 cited
  • 2017Studio Thinking in Early Childhood6 cited
  • 2024Making Experts: The Boundary Crossing of Knowledge and the Emergence of Relational Expertise in a School Makerspace1 cited