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Simulation games in business and marketing education: How educators assess student learning from simulations
16 references·16 citing·31 second hopsampled
Simulation games in business and marketing education: How educators assess student learning from simulations (2015)Simulation games in business and marketin…A Handbook of Reflective and Experiential Learning (2013)A Handbook of Reflective and …Constructivism in Education (2012)Constructivism in EducationTeaching for quality learning at university (2008)Teaching for quality learning…Aligning assessment with long‐term learning (2006)Aligning assessment with long…Reflection in Learning and Professional Development: Theory and Practice (2005)Reflection in Learning and Pr…A five-dimensional framework for authentic assessment (2004)A five-dimensional framework …Assessment for Learning- putting it into practice (2003)Assessment for Learning- putt…Teaching For Quality Learning At University (1999)Teaching For Quality Learning…Enhancing teaching through constructive alignment (1996)Enhancing teaching through co…Problem Based Learning: An instructional model and its constructivist framework (1995)Problem Based Learning: An in…Constructivist Learning Environments: Case Studies in Instructional Design (1995)Constructivist Learning Envir…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Assessment for Excellence: The Philosophy and Practice of Assessment and Evaluation in Higher Education (1992)Assessment for Excellence: Th…Approaches to the Enhancement of Tertiary Teaching (1989)Approaches to the Enhancement…Reflection, turning experience into learning (1985)Reflection, turning experienc…Mind in Society: The Development of Higher Psychological Processes (1978)Mind in Society: The Developm…Experiential learning in higher education: Assessing the role of business simulations in shaping student attitudes towards sustainability (2024)Experiential learning in high…Does practice make perfect? The effect of online formative assessments on students’ self-efficacy and test anxiety (2023)Does practice make perfect? T…Assessing authentically – learnings from marketing educators (2023)Assessing authentically – lea…Game-Based Learning in Pharmacy Education (2022)Game-Based Learning in Pharma…Business Simulation Games in Higher Education: A Systematic Review of Empirical Research (2022)Business Simulation Games in …Do international marketing simulations provide an authentic assessment of learning? A student perspective (2020)Do international marketing si…Analyzing the intellectual structure of research on simulation-based learning in management education, 1960–2019: A bibliometric review (2020)Analyzing the intellectual st…An agent-based market simulation for enriching innovation management education (2020)An agent-based market simulat…Teams in Management Education (2019)Teams in Management EducationSoftware tools for business model innovation: current state and future challenges (2019)Software tools for business m…Designing a Human Resource Management Simulation to Engage Students (2019)Designing a Human Resource Ma…A systematic review of educator interventions in facilitating simulation based learning (2019)A systematic review of educat…Percepción de los universitarios sobre la utilidad didáctica de los simuladores virtuales en su formación (2018)Percepción de los universitar…Developing Competencies with the General Management II Business Simulation Game (2017)Developing Competencies with …Authentic assessment in business education: its effects on student satisfaction and promoting behaviour (2016)Authentic assessment in busin…Factors Affecting Students’ Continued Usage Intention Toward Business Simulation Games (2015)Factors Affecting Students’ C…The Reflective Practitioner: How Professionals Think in Action (1985)Situated Cognition and the Culture of Learning (1989)What the Student Does: teaching for enhanced learning (1999)Inductive Teaching and Learning Methods: Definitions, Comparisons, and Research Bases (2006)The Concept of Mind (2006)Trends in Global Higher Education: Tracking an Academic Revolution (2010)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)The revised two‐factor Study Process Questionnaire: R‐SPQ‐2F (2001)Educating the reflective practitioner (1987)Activity theory as a framework for designing constructivist learning environments (1999)A REVIEW OF RESEARCH ON PROJECT-BASED LEARNING (2000)Overview of Problem-based Learning: Definitions and Distinctions (2006)Reflection in teacher education: Towards definition and implementation (1995)Informal learning in the workplace (2004)Reflection and reflective practice in health professions education: a systematic review (2007)Working inside the Black Box: Assessment for Learning in the Classroom (2004)Learning to Teach Argumentation: Research and development in the science classroom (2005)Differing perceptions in the feedback process (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Redefining Internationalization at Home (2015)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)What Video Games Have to Teach Us about Learning and Literacy (2004)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Qualitative Analysis for Social Scientists (1987)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Using journal writing to enhance reflective practice (2001)Reframing Professional Development Through Understanding Authentic Professional Learning (2009)Feeding forward: using feedback to promote student reflection and learning – a teaching model (2010)Conceptual change: A powerful framework for improving science teaching and learning (2003)Orchestrating Productive Mathematical Discussions: Five Practices for Helping Teachers Move Beyond Show and Tell (2008)Boundary Crossing and Boundary Objects (2011)
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References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1999Teaching For Quality Learning At University7,559 cited
  • 2008Teaching for quality learning at university4,907 cited
  • 1996Enhancing teaching through constructive alignment4,064 cited
  • 1985Reflection, turning experience into learning3,950 cited
  • 1995Problem Based Learning: An instructional model and its constructivist framework2,867 cited
  • 2003Assessment for Learning- putting it into practice1,586 cited
  • 2005Reflection in Learning and Professional Development: Theory and Practice1,483 cited
  • 2012Constructivism in Education1,401 cited
  • 1992Assessment for Excellence: The Philosophy and Practice of Assessment and Evaluation in Higher Education1,349 cited
  • 1995Constructivist Learning Environments: Case Studies in Instructional Design1,344 cited
  • 2006Aligning assessment with long‐term learning1,265 cited
  • 2004A five-dimensional framework for authentic assessment913 cited
  • 2013A Handbook of Reflective and Experiential Learning878 cited

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1989
Approaches to the Enhancement of Tertiary Teaching
718 cited

Cited by

  • 2016Authentic assessment in business education: its effects on student satisfaction and promoting behaviour127 cited
  • 2019Software tools for business model innovation: current state and future challenges82 cited
  • 2022Game-Based Learning in Pharmacy Education66 cited
  • 2022Business Simulation Games in Higher Education: A Systematic Review of Empirical Research57 cited
  • 2020Analyzing the intellectual structure of research on simulation-based learning in management education, 1960–2019: A bibliometric review54 cited
  • 2024Experiential learning in higher education: Assessing the role of business simulations in shaping student attitudes towards sustainability52 cited
  • 2020Do international marketing simulations provide an authentic assessment of learning? A student perspective44 cited
  • 2015Factors Affecting Students’ Continued Usage Intention Toward Business Simulation Games44 cited
  • 2019A systematic review of educator interventions in facilitating simulation based learning26 cited
  • 2023Does practice make perfect? The effect of online formative assessments on students’ self-efficacy and test anxiety23 cited
  • 2019Designing a Human Resource Management Simulation to Engage Students22 cited
  • 2019Teams in Management Education21 cited
  • 2020An agent-based market simulation for enriching innovation management education21 cited
  • 2017Developing Competencies with the General Management II Business Simulation Game20 cited
  • 2018Percepción de los universitarios sobre la utilidad didáctica de los simuladores virtuales en su formación19 cited
  • 2023Assessing authentically – learnings from marketing educators9 cited