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Business simulations in financial management courses: Implications for higher education
16 references·0 citing·49 second hop
Business simulations in financial management courses: Implications for higher education (2007)Business simulations in financial managem…Today’s Business Simulation Industry (2004)Today’s Business Simulation I…A Review of Scholarship on Assessing Experiential Learning Effectiveness (2004)A Review of Scholarship on As…\nA simple classification model for debriefing simulation games (2004)\nA simple classification mod…Reclaiming and re-embodying experiential learning through complexity science (2003)Reclaiming and re-embodying e…Multidisciplinary Decision Making Through Experiential Learning: Perspectives from Practical Trials (2003)Multidisciplinary Decision Ma…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Written Debriefing: The Next Vital Step in Learning with Simulations (2000)Written Debriefing: The Next …Improving Students’ Self-Efficacy in Strategic Management: The Relative Impact of Cases and Simulations (2000)Improving Students’ Self-Effi…Exploring the learning from an enterprise simulation (1999)Exploring the learning from a…Experiential learning and the shaping of subjectivity in the workplace (1999)Experiential learning and the…Business Simulation Games: Current Usage Levels—An Update (1998)Business Simulation Games: Cu…Simulation Games in Business Policy Courses: Is there Value for Students? (1997)Simulation Games in Business …Outcome-based education : critical issues and answers (1995)Outcome-based education : cri…Experiential learning: Past and present (1994)Experiential learning: Past a…The Relationship between Financial Performance and Other Measures of Learning on a Simulation Exercise (1992)The Relationship between Fina…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Judgment under Uncertainty (1982)Judgment Under Uncertainty: Heuristics and Biases. (1984)The Theory of Economic Development (2003)SIMBA: A simulator for business education and research (2009)Cognitive load theory vs. constructivist approaches: which best leads to efficient, deep learning? (2010)The use of business simulation games in teaching and learning (2018)Self-efficacy: the exercise of control (1997)Self-efficacy and work-related performance: A meta-analysis. 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A quasi-experimental study (2011)Simulating REAL LIVES (2012)Playing Games with International Relations (2005)Simulations and games (2006)Games and Simulations and Their Relationships to Learning (2013)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)The 'new paradigm' of outcomes-based education in perspective (2010)How did we get here? A brief history of competency‐based higher education in the United States (2016)Outcome-based Education: An Outline (2020)
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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 1995Outcome-based education : critical issues and answers720 cited
  • 1994Experiential learning: Past and present417 cited
  • 2004A Review of Scholarship on Assessing Experiential Learning Effectiveness366 cited
  • 1998Business Simulation Games: Current Usage Levels—An Update267 cited
  • 2004\nA simple classification model for debriefing simulation games233 cited
  • 2000Improving Students’ Self-Efficacy in Strategic Management: The Relative Impact of Cases and Simulations158 cited
  • 2000Written Debriefing: The Next Vital Step in Learning with Simulations134 cited
  • 2004Today’s Business Simulation Industry117 cited
  • 2003Reclaiming and re-embodying experiential learning through complexity science112 cited
  • 1999Experiential learning and the shaping of subjectivity in the workplace90 cited
  • 1999Exploring the learning from an enterprise simulation83 cited
  • 1997Simulation Games in Business Policy Courses: Is there Value for Students?60 cited
  • 1992The Relationship between Financial Performance and Other Measures of Learning on a Simulation Exercise

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51 cited
  • 2003Multidisciplinary Decision Making Through Experiential Learning: Perspectives from Practical Trials34 cited
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