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Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments
16 references·16 citing·32 second hopsampled
Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments (2006)Game Design Narrative for Learning: Appro…Digital Game-Based Learning (2020)Digital Game-Based LearningHandbook of Research on Educational Communications and Technology (2013)Handbook of Research on Educa…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…LEARNING BY DOING (2003)LEARNING BY DOINGDigital game-based learning (2003)Digital game-based learningThe Enlightened Eye: Qualitative Inquiry and the Enhancement of Educational Practice (1999)The Enlightened Eye: Qualitat…Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…Constructivism: Implications for the Design and Delivery of Instruction (1996)Constructivism: Implications …The Enlightened Eye: Qualitative Inquiry and the Enhancement of Educational Practice (1994)The Enlightened Eye: Qualitat…Acts of meaning (1991)Acts of meaningNarrative knowing and the human sciences (1988)Narrative knowing and the hum…Narrative Psychology: The Storied Nature of Human Conduct (1986)Narrative Psychology: The Sto…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…The Pleasure of the Text (1973)The Pleasure of the TextThe Hero with a Thousand Faces (1949)The Hero with a Thousand FacesBalancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors (2020)Balancing cognitive complexit…Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns (2016)Interaction of problem-based …The Comparison of Solitary and Collaborative Modes of Game-Based Learning on Students' Science Learning and Motivation. (2015)The Comparison of Solitary an…Promoting sales of online games through customer engagement (2015)Promoting sales of online gam…Game‐based learning engagement: A theory‐ and data‐driven exploration (2015)Game‐based learning engagemen…Designing and integrating purposeful learning in game play: a systematic review (2015)Designing and integrating pur…Designing Serious Game Interventions for Individuals with Autism (2014)Designing Serious Game Interv…Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation (2012)Building virtual cities, insp…Narrative games for learning: Testing the discovery and narrative hypotheses. (2011)Narrative games for learning:…Murder on Grimm Isle: The impact of game narrative design in an educational game‐based learning environment (2010)Murder on Grimm Isle: The imp…Game Engagement Theory and Adult Learning (2010)Game Engagement Theory and Ad…Digital Game-Based Learning (2010)Digital Game-Based LearningChildren’s choices and strategies in video games (2010)Children’s choices and strate…: Introducing educational games in the learning process (2010): Introducing educational gam…Gender differences in game activity preferences of middle school children: implications for educational game design (2008)Gender differences in game ac…Games, simulations, and visual metaphors in education: antagonism between enjoyment and learning (2008)Games, simulations, and visua…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Mysticism, a Study in the Nature and Development of Man's Spiritual Consciousness (1930)A Study of History (1934)Nature of the Physical World (1958)The Causes and Consequences of a Need for Self-Esteem: A Terror Management Theory (1986)Handbook of Interview Research (2001)Handbook of Positive Psychology (2001)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Understanding and Validity in Qualitative Research (1992)A Guide to Conducting Consensual Qualitative Research (1997)Two Decades of Developments in Qualitative Inquiry (2002)Narrative configuration in qualitative analysis (1995)Understanding and Evaluating Qualitative Research (2002)Qualitative research in counseling psychology: A primer on research paradigms and philosophy of science. (2005)Culture and Cognition (1997)Work/Family Border Theory: A New Theory of Work/Family Balance (2000)Stories of Experience and Narrative Inquiry (1990)What Is Agency? (1998)The Theory and Practice of Online Learning (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Handbook of Self-Regulation of Learning and Performance (2017)Integrating technology into K-12 teaching and learning: current knowledge gaps and recommendations for future research (2006)e-Learning, online learning, and distance learning environments: Are they the same? (2010)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)Digital Natives, Digital Immigrants Part 1 (2001)
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References

  • 1991Acts of meaning8,149 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 1988Narrative knowing and the human sciences4,882 cited
  • 1949The Hero with a Thousand Faces3,786 cited
  • 2003Digital game-based learning3,104 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2013Handbook of Research on Educational Communications and Technology2,732 cited
  • 1994The Enlightened Eye: Qualitative Inquiry and the Enhancement of Educational Practice2,469 cited
  • 1986Narrative Psychology: The Storied Nature of Human Conduct2,441 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1996Constructivism: Implications for the Design and Delivery of Instruction1,549 cited
  • 1973The Pleasure of the Text1,140 cited
  • 2003LEARNING BY DOING1,088 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 1999The Enlightened Eye: Qualitative Inquiry and the Enhancement of Educational Practice

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989 cited

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  • 2012Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation322 cited
  • 2015Designing and integrating purposeful learning in game play: a systematic review310 cited
  • 2014Designing Serious Game Interventions for Individuals with Autism276 cited
  • 2010Digital Game-Based Learning267 cited
  • 2010Murder on Grimm Isle: The impact of game narrative design in an educational game‐based learning environment235 cited
  • 2008Gender differences in game activity preferences of middle school children: implications for educational game design221 cited
  • 2015Promoting sales of online games through customer engagement220 cited
  • 2011Narrative games for learning: Testing the discovery and narrative hypotheses.207 cited
  • 2016Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns202 cited
  • 2020Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors189 cited
  • 2015Game‐based learning engagement: A theory‐ and data‐driven exploration178 cited
  • 2010Game Engagement Theory and Adult Learning172 cited
  • 2010: Introducing educational games in the learning process130 cited
  • 2008Games, simulations, and visual metaphors in education: antagonism between enjoyment and learning123 cited
  • 2015The Comparison of Solitary and Collaborative Modes of Game-Based Learning on Students' Science Learning and Motivation.113 cited
  • 2010Children’s choices and strategies in video games113 cited