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Gamification in MOOC
16 references·4 citing·30 second hop
Gamification in MOOC (2014)Gamification in MOOCAn empirical study comparing gamification and social networking on e-learning (2014)An empirical study comparing …A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game (2014)A multilevel analysis of the …Gamifying learning experiences: Practical implications and outcomes (2013)Gamifying learning experience…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp (2012)Book Review: 'The Gamificatio…A social gamification framework for a K-6 learning platform (2012)A social gamification framewo…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. (2006)Digital Game-Based Learning: …How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)How can exploratory learning …What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…A Theory of Fun for Game Design (2004)A Theory of Fun for Game Desi…What video games have to teach us about learning and literacy (2003)What video games have to teac…Communities of Practice and Social Learning Systems (2000)Communities of Practice and S…Intrinsic Motivation and Self-Determination in Human Behavior (1988)Intrinsic Motivation and Self…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self…To reward and beyond: Analyzing the effect of reward-based strategies in a MOOC (2019)To reward and beyond: Analyzi…Gamification in MOOCs: A review of the state of the art (2018)Gamification in MOOCs: A revi…An Assessment of Game Elements in Language-Learning Platform Duolingo (2018)An Assessment of Game Element…Gamification in MOOCs to enhance users' goal achievement (2017)Gamification in MOOCs to enha…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)From game design elements to gamefulness (2011)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Situated Learning (1991)Communities of practice learning, meaning, and identity (1999)Limits to Communities of Practice (2006)Organizational Knowledge Creation Theory: Evolutionary Paths and Future Advances (2006)Does a different view create something new? The effect of employee diversity on innovation (2010)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)Serious Games : An Overview (2007)The ECAR Study of Undergraduate Students and Information Technology, 2007 (2007)Information technology and Gen Z: The role of teachers, the internet, and technology in the education of young people (2021)The benefits of playing video games. (2013)Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)The Digital Workforce and the Workplace of the Future (2016)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)
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References

  • 1985Intrinsic Motivation and Self-Determination in Human Behavior26,744 cited
  • 1988Intrinsic Motivation and Self-Determination in Human Behavior15,312 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2000Communities of Practice and Social Learning Systems4,270 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2013Gamifying learning experiences: Practical implications and outcomes2,013 cited
  • 2006Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.1,172 cited
  • 2012Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp1,138 cited
  • 2004A Theory of Fun for Game Design1,110 cited
  • 2012A social gamification framework for a K-6 learning platform854 cited
  • 2005How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?751 cited

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  • 2014An empirical study comparing gamification and social networking on e-learning625 cited
  • 2014A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game268 cited
  • Cited by

    • 2019To reward and beyond: Analyzing the effect of reward-based strategies in a MOOC82 cited
    • 2018Gamification in MOOCs: A review of the state of the art74 cited
    • 2017Gamification in MOOCs to enhance users' goal achievement52 cited
    • 2018An Assessment of Game Elements in Language-Learning Platform Duolingo40 cited