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Characteristics and usage patterns of older people in a 3D online multi-user virtual environment
16 references·1 citing·50 second hop
Characteristics and usage patterns of older people in a 3D online multi-user virtual environment (2012)Characteristics and usage patterns of old…Generations online in 2009 (2009)Generations online in 2009Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Who plays, how much, and why?…Co-creation and user-generated content–elderly people’s user requirements (2008)Co-creation and user-generate…Age differences in online social networking – A study of user profiles and the social capital divide among teenagers and older users in MySpace (2008)Age differences in online soc…User acceptance of virtual worlds (2007)User acceptance of virtual wo…The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites (2007)The Benefits of Facebook “Fri…Personal information of adolescents on the Internet: A quantitative content analysis of MySpace (2007)Personal information of adole…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…The elderly's uses and attitudes towards the Internet (2004)The elderly's uses and attitu…The effects of computers on older adult users (2004)The effects of computers on o…Co-Lab: research and development of an online learning environment for collaborative scientific discovery learning (2004)Co-Lab: research and developm…Social Research Methods (2003)Social Research MethodsEthnographic Research on the Experience of Japanese Elderly People Online (2003)Ethnographic Research on the …Computer-Mediated Social Support, Older Adults, and Coping (2000)Computer-Mediated Social Supp…The generous elderly: Naturalistic studies of donations across the life span. 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References

  • 2007The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites9,932 cited
  • 2006Motivations for Play in Online Games2,933 cited
  • 2003Social Research Methods2,543 cited
  • 1983Gift Giving in Anthropological Perspective916 cited
  • 2008Who plays, how much, and why? Debunking the stereotypical gamer profile706 cited
  • 2008Age differences in online social networking – A study of user profiles and the social capital divide among teenagers and older users in MySpace534 cited
  • 2009Generations online in 2009381 cited
  • 2007Personal information of adolescents on the Internet: A quantitative content analysis of MySpace370 cited
  • 2000Computer-Mediated Social Support, Older Adults, and Coping339 cited
  • 2004Co-Lab: research and development of an online learning environment for collaborative scientific discovery learning335 cited
  • 2004The effects of computers on older adult users279 cited
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  • 2007User acceptance of virtual worlds172 cited
  • 2003Ethnographic Research on the Experience of Japanese Elderly People Online143 cited
  • 2008Co-creation and user-generated content–elderly people’s user requirements

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135 cited
  • 1989The generous elderly: Naturalistic studies of donations across the life span.113 cited
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    • 2025RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) Community13 cited