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Rewards and Penalties
13 references·0 citing·38 second hop
Rewards and Penalties (2014)Rewards and PenaltiesKAPP, Karl M. The gamification of learning and instruction: game-based methods and strategies for training and education. San Francisco: Pfeiffer, 2012. (2013)KAPP, Karl M. The gamificatio…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Using game theory and Competition-based Learning to stimulate student motivation and performance (2010)Using game theory and Competi…Effects of constructing versus playing an educational game on student motivation and deep learning strategy use (2010)Effects of constructing versu…A large‐scale investigation into the relationship between attendance and attainment: a study using an innovative, electronic attendance monitoring system (2008)A large‐scale investigation i…The Effects of Attendance on Academic Performance: Panel Data Evidence for Introductory Microeconomics (2006)The Effects of Attendance on …Does Mandatory Attendance Improve Student Performance? (2006)Does Mandatory Attendance Imp…Encouraging Tutorial Attendance at University Did Not Improve Performance (2002)Encouraging Tutorial Attendan…Absenteeism and Undergraduate Exam Performance (2001)Absenteeism and Undergraduate…Evaluation of Factors Influencing Student Class Attendance and Performance (1996)Evaluation of Factors Influen…Social loafing: A meta-analytic review and theoretical integration. (1993)Social loafing: A meta-analyt…Do Students Go to Class? Should They? (1993)Do Students Go to Class? Shou…Dispensability of member effort and group motivation losses: Free-rider effects. (1983)Dispensability of member effo…Evaluating the Relationship Between Student Attendance and Achievement in Urban Elementary and Middle Schools (2009)Impact of class lecture webcasting on attendance and learning (2009)American Economic Review (2019)Does Attendance Matter? An Examination of Student Attitudes, Participation, Performance and Attendance (2006)The Effects of Attendance on Student Learning in Principles of Economics (2007)Work and motivation (1964)The Logic of Collective Action: Public Goods and the Theory of Groups. (1966)Organizational Social Capital and Employment Practices (1999)The Social Identity Theory of Intergroup Behavior (2004)Ostracism (2006)Gender Differences in Preferences (2009)Learned helplessness in humans: Critique and reformulation. (1978)CURRENT RESEARCH IN SOCIAL PSYCHOLOGY (1996)Groups, Teams, and Creativity: The Creative Potential of Idea‐generating Groups (2000)Media and Group Cohesion: Relative Influences on Social Presence, Task Participation, and Group Consensus1 (2001)Equilibrium points in n -person games (1950)The Evolution of Cooperation (1981)A collaborative game-based learning approach to improving students' learning performance in science courses (2012)The effect of virtual achievements on student engagement (2013)Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement (2018)Theory of games and economic behavior (2019)Flow: the psychology of optimal experience (1990)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)What Video Games Have to Teach Us about Learning and Literacy (2004)Game-Based Learning: Latest Evidence and Future Directions (2013)Essential features of serious games design in higher education: Linking learning attributes to game mechanics (2016)Innovating Education and Educating for Innovation (2016)Educational Production (2001)On the Specification and Estimation of the Production Function for Cognitive Achievement (2003)The impact of online video lecture recordings and automated feedback on student performance (2009)Assessing the effect of school days and absences on test score performance (2016)Class Attendance and Exam Performance: A Randomized Experiment (2008)Am I missing something? The effects of absence from class on student performance (2011)Research on Teaching Economics to Undergraduates (2015)Humor in Pedagogy: How Ha-Ha can Lead to Aha! (2006)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)
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References

  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 1993Social loafing: A meta-analytic review and theoretical integration.2,194 cited
  • 1983Dispensability of member effort and group motivation losses: Free-rider effects.770 cited
  • 2010Using game theory and Competition-based Learning to stimulate student motivation and performance685 cited
  • 1993Do Students Go to Class? Should They?575 cited
  • 1996Evaluation of Factors Influencing Student Class Attendance and Performance377 cited
  • 2010Effects of constructing versus playing an educational game on student motivation and deep learning strategy use372 cited
  • 2001Absenteeism and Undergraduate Exam Performance313 cited
  • 2006Does Mandatory Attendance Improve Student Performance?256 cited
  • 2006The Effects of Attendance on Academic Performance: Panel Data Evidence for Introductory Microeconomics255 cited
  • 2013KAPP, Karl M. The gamification of learning and instruction: game-based methods and strategies for training and education. San Francisco: Pfeiffer, 2012.241 cited
  • 2008A large‐scale investigation into the relationship between attendance and attainment: a study using an innovative, electronic attendance monitoring system163 cited
  • 2002Encouraging Tutorial Attendance at University Did Not Improve Performance89 cited

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