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Music-games: A case study of their impact
16 references·2 citing·47 second hop
Music-games: A case study of their impact (2013)Music-games: A case study of their impactCase study research: design and methods (2011)Case study research: design a…The power of music: Its impact on the intellectual, social and personal development of children and young people (2010)The power of music: Its impac…The Social and Applied Psychology of Music (2008)The Social and Applied Psycho…Using thematic analysis in psychology (2006)Using thematic analysis in ps…Popular music education in and for itself, and for ‘other’ music: current research in the classroom (2006)Popular music education in an…GameFlow (2005)GameFlowWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Young people's music in and out of school (2003)Young people's music in and o…What video games have to teach us about learning and literacy (2003)What video games have to teac…How Popular Musicians Learn: A Way Ahead for Music Education (2002)How Popular Musicians Learn: …Flow: the psychology of happiness (1992)Flow: the psychology of happi…Optimal experience in work and leisure. (1989)Optimal experience in work an…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Mind in Society: The Development of Higher Psychological Processes (1978)Mind in Society: The Developm…Educational psychology: A realistic approach (1977)Educational psychology: A rea…THE ROLE OF TUTORING IN PROBLEM SOLVING * (1976)THE ROLE OF TUTORING IN PROBL…The relation between attitudes towards the use of technology in music education and big five inventory personality traits (2024)The relation between attitude…Music games in education (2014)Music games in educationPlans and the structure of behavior. (1960)Studies in cognitive growth (1966)Carmichael's Manual of Child Psychology (1972)Supporting and Promoting Argumentation Discourse in Science Education (2002)Becoming a scientist: The role of undergraduate research in students' cognitive, personal, and professional development (2006)Learning by Expanding (2014)Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. (1994)Focus on Formative Feedback (2008)Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Flow: the psychology of optimal experience (1990)Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. (1990)Flow: The Psychology of Optimal Experience (1991)Designing games with a purpose (2008)Measuring and defining the experience of immersion in games (2008)The benefits of playing video games. (2013)MAKING FAST STRATEGIC DECISIONS IN HIGH-VELOCITY ENVIRONMENTS. (1989)CASE Tools as Organizational Change: Investigating Incremental and Radical Changes in Systems Development (1993)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (1994)Knowledge Specialization, Organizational Coupling, and the Boundaries of the Firm: Why Do Firms Know More than They Make? (2001)Case Study Research (2004)Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (2009)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Mutual Learning and Democratic Action in Instrumental Music Education (2003)Formal and informal learning situations or practices vs formal and informal ways of learning (2006)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Qualitative Analysis for Social Scientists (1987)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation (1997)Positive education: positive psychology and classroom interventions (2009)
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  • 2003

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Young people's music in and out of school
259 cited

Cited by

  • 2014Music games in education19 cited
  • 2024The relation between attitudes towards the use of technology in music education and big five inventory personality traits3 cited