SZodixStudyAcademic Library
DashboardShelvesOpen accessMy libraryInboxNotesWriteLearnAlerts
More
Ask your libraryNotificationsQuick citeReview
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Playing across the playground: paradoxes of knowledge creation in the videogame firm
16 references·16 citing·25 second hopsampled
Playing across the playground: paradoxes of knowledge creation in the videogame firm (2007)Playing across the playground: paradoxes …The Interpretation of Cultures (2017)The Interpretation of CulturesThe Rise of the Creative Class (2002)The Rise of the Creative ClassModularity in technology and organization (2002)Modularity in technology and …Customers As Innovators: A New Way to Create Value (2002)Customers As Innovators: A Ne…Winning at new products : accelerating the process from idea to launch (2001)Winning at new products : acc…The explicit economics of knowledge codification and tacitness (2000)The explicit economics of kno…Communities of practice learning, meaning, and identity (1999)Communities of practice learn…Communities of Practice (1998)Communities of PracticeSituated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Situated Learning (1991)Situated LearningOrganizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Organizational Learning and C…The Second Self: Computers and the Human Spirit (1986)The Second Self: Computers an…Local Knowledge: Further Essays In Interpretive Anthropology (1983)Local Knowledge: Further Essa…The Nature of Managerial Work (1974)The Nature of Managerial WorkThe Interpretation of Cultures (1974)The Interpretation of CulturesLanguage in Relation to a Unified Theory of the Structure of Human Behavior (1967)Language in Relation to a Uni…Developing radical innovation capabilities: Exploring the effects of training employees for creativity and innovation (2021)Developing radical innovation…The role of individual ambidexterity for organizational performance: examining effects of ambidextrous knowledge seeking and offering (2020)The role of individual ambide…Knowledge sharing for innovation performance improvement in micro/SMEs: an insight from the creative sector (2019)Knowledge sharing for innovat…Re-thinking Innovation in Organizations in the Industry 4.0 Scenario: New Challenges in a Primary Prevention Perspective (2018)Re-thinking Innovation in Org…Deploying human capital for innovation: A study of multi-country manufacturing firms (2018)Deploying human capital for i…“All for One and One for All?” - Knowledge broker roles in managing tensions of internal coopetition: The Ubisoft case (2018)“All for One and One for All?…Betwixt and between: Role conflict, role ambiguity and role definition in project-based dual-leadership structures (2017)Betwixt and between: Role con…Project Networks: Governance Choices and Paradoxical Tensions (2016)Project Networks: Governance …On temporary organizations: A review, synthesis and research agenda (2016)On temporary organizations: A…Always Playable: Recombining Routines for Creative Efficiency at Ubisoft Montreal’s Video Game Studio (2016)Always Playable: Recombining …Visual organizing: Balancing coordination and creative freedom via mood boards (2015)Visual organizing: Balancing …Game Changer: The Topology of Creativity (2015)Game Changer: The Topology of…CROSSROADS—Identifying Viable “Need–Solution Pairs”: Problem Solving Without Problem Formulation (2015)CROSSROADS—Identifying Viable…Controlling the uncontrollable: ‘Agile’ teams and illusions of autonomy in creative work (2013)Controlling the uncontrollabl…Emotional Dynamics and Strategizing Processes: A Study of Strategic Conversations in Top Team Meetings (2012)Emotional Dynamics and Strate…Paradoxes of leading innovative endeavors: Summary, solutions, and future directions. (2011)Paradoxes of leading innovati…Outline of a Theory of Practice. (1980)Organizational culture and leadership (1993)A Dynamic Theory of Organizational Knowledge Creation (1994)Using Technology and Constituting Structures: A Practice Lens for Studying Technology in Organizations (2000)Why Should I Share? Examining Social Capital and Knowledge Contribution in Electronic Networks of Practice1 (2005)Consumer Culture Theory (CCT): Twenty Years of Research (2005)Quality and trustworthiness in qualitative research in counseling psychology. (2005)Sampling Knowledge: The Hermeneutics of Snowball Sampling in Qualitative Research (2008)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation (2004)Problem-Based Learning: What and How Do Students Learn? (2004)The External Control of Organizations. (1978)AFFECT- AND COGNITION-BASED TRUST AS FOUNDATIONS FOR INTERPERSONAL COOPERATION IN ORGANIZATIONS. (1995)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)Situated Cognition and the Culture of Learning (1989)What Video Games Have to Teach Us about Learning and Literacy (2004)Culture in Action: Symbols and Strategies (1986)Managing Legitimacy: Strategic and Institutional Approaches (1995)Framing Processes and Social Movements: An Overview and Assessment (2000)Creative Cities: Conceptual Issues and Policy Questions (2006)From resilience to resourcefulness (2012)The geographies of community disaster resilience (2014)Knowing in Practice: Enacting a Collective Capability in Distributed Organizing (2002)What video games have to teach us about learning and literacy (2003)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)
this work references cited by second hop· second hop is a sample of the most-cited connections

References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1991Situated Learning33,773 cited
  • 1999Communities of practice learning, meaning, and identity28,353 cited
  • 1998Communities of Practice23,452 cited
  • 1974The Interpretation of Cultures19,154 cited
  • 2017The Interpretation of Cultures16,449 cited
  • 1991Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation8,397 cited
  • 1974The Nature of Managerial Work6,240 cited
  • 1983Local Knowledge: Further Essays In Interpretive Anthropology5,052 cited
  • 2002The Rise of the Creative Class4,527 cited
  • 1967Language in Relation to a Unified Theory of the Structure of Human Behavior2,184 cited
  • 2001Winning at new products : accelerating the process from idea to launch1,832 cited
  • 1986The Second Self: Computers and the Human Spirit1,721 cited
  • 2000The explicit economics of knowledge codification and tacitness1,276 cited
  • 2002Customers As Innovators: A New Way to Create Value1,031 cited
  • 2002Modularity in technology and organization

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

921 cited

Cited by

  • 2012Emotional Dynamics and Strategizing Processes: A Study of Strategic Conversations in Top Team Meetings305 cited
  • 2015Game Changer: The Topology of Creativity297 cited
  • 2016On temporary organizations: A review, synthesis and research agenda284 cited
  • 2015CROSSROADS—Identifying Viable “Need–Solution Pairs”: Problem Solving Without Problem Formulation239 cited
  • 2016Project Networks: Governance Choices and Paradoxical Tensions212 cited
  • 2013Controlling the uncontrollable: ‘Agile’ teams and illusions of autonomy in creative work180 cited
  • 2018“All for One and One for All?” - Knowledge broker roles in managing tensions of internal coopetition: The Ubisoft case145 cited
  • 2021Developing radical innovation capabilities: Exploring the effects of training employees for creativity and innovation133 cited
  • 2016Always Playable: Recombining Routines for Creative Efficiency at Ubisoft Montreal’s Video Game Studio120 cited
  • 2017Betwixt and between: Role conflict, role ambiguity and role definition in project-based dual-leadership structures98 cited
  • 2018Deploying human capital for innovation: A study of multi-country manufacturing firms87 cited
  • 2018Re-thinking Innovation in Organizations in the Industry 4.0 Scenario: New Challenges in a Primary Prevention Perspective79 cited
  • 2011Paradoxes of leading innovative endeavors: Summary, solutions, and future directions.66 cited
  • 2019Knowledge sharing for innovation performance improvement in micro/SMEs: an insight from the creative sector64 cited
  • 2020The role of individual ambidexterity for organizational performance: examining effects of ambidextrous knowledge seeking and offering63 cited
  • 2015Visual organizing: Balancing coordination and creative freedom via mood boards60 cited