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The Impact of a Science Education Game on Students’ Learning and Perception of Inhalants as Body Pollutants
8 references·8 citing·39 second hop
The Impact of a Science Education Game on Students’ Learning and Perception of Inhalants as Body Pollutants (2011)The Impact of a Science Education Game on…Benchmarks for Science Literacy (2013)Benchmarks for Science Litera…Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education (2009)Transformational Play as a Cu…Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers (2007)Mad City Mystery: Developing …From Content to Context: Videogames as Designed Experience (2006)From Content to Context: Vide…Should There Be a Three-Strikes Rule Against Pure Discovery Learning? (2004)Should There Be a Three-Strik…National Science Education Standards (1995)National Science Education St…National Science Education Standards (1995)National Science Education St…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Serious games for health promotion in adolescents – a systematic scoping review (2022)Serious games for health prom…Game-based e-learning for urban tourism education through an online scenario game (2019)Game-based e-learning for urb…Story Immersion May Be Effective in Promoting Diet and Physical Activity in Chinese Children (2017)Story Immersion May Be Effect…Development of pre-service chemistry teachers’ technological pedagogical content knowledge (2017)Development of pre-service ch…The Effectiveness of Educational Games on Scientific Concepts Acquisition in First Grade Students in Science (2016)The Effectiveness of Educatio…Impacts and Characteristics of Computer-Based Science Inquiry Learning Environments for Precollege Students (2014)Impacts and Characteristics o…Teaching the Biological Consequences of Alcohol Abuse through an Online Game: Impacts among Secondary Students (2012)Teaching the Biological Conse…Acceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: “Fitter Critters” (2012)Acceptability of an Online He…Science for all Americans (1990)Epistemologically authentic inquiry in schools: A theoretical framework for evaluating inquiry tasks (2002)Teaching Effectiveness Research in the Past Decade: The Role of Theory and Research Design in Disentangling Meta-Analysis Results (2007)A conceptual framework for integrated STEM education (2016)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)How people learn (2000)THE ACT OF DISCOVERY (2006)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) (2007)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)What Video Games Have to Teach Us about Learning and Literacy (2004)Problem solving and collaboration using mobile serious games (2011)Assessment in Game-Based Learning (2012)Gamification and Multimedia for Medical Education: A Landscape Review (2016)Mind in Society: The Development of Higher Psychological Processes (1978)Handbook of Research on Science Education (2013)Comparing two forms of concept map critique activities to facilitate knowledge integration processes in evolution education (2015)Designing for Collaborative Problem Solving in STEM Cyberlearning (2017)Uncovering the sequential patterns in transformative and non-transformative discourse during collaborative inquiry learning (2019)The Art of Case Study Research (1996)Argument to Foster Scientific Literacy (2010)Embedding game-based problem-solving phase into problem-posing system for mathematics learning (2011)Experience and Education (1986)Gamification in Education: What, How, Why Bother? (2011)Our Princess Is in Another Castle (2012)What Are We Seeking to Sustain Through Culturally Sustaining Pedagogy? A Loving Critique Forward (2014)Mental Models (1983)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Qualitative research and evaluation methods (1980)Those Who Understand: Knowledge Growth in Teaching (1986)Qualitative Research: A Guide to Design and Implementation (2009)Teachers' understanding of the nature of science and classroom practice: Factors that facilitate or impede the relationship (1999)Creative Teaching: Collaborative Discussion as Disciplined Improvisation (2004)Proposing a core set of instructional practices and tools for teachers of science (2012)What Makes Professional Development Effective? Results From a National Sample of Teachers (2001)The National Science Education Standards (2013)
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References

  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 1995National Science Education Standards7,888 cited
  • 2004Should There Be a Three-Strikes Rule Against Pure Discovery Learning?2,525 cited
  • 2013Benchmarks for Science Literacy1,702 cited
  • 2006From Content to Context: Videogames as Designed Experience1,091 cited
  • 1995National Science Education Standards770 cited
  • 2007Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers563 cited
  • 2009Transformational Play as a Curricular Scaffold: Using Videogames to Support Science Education290 cited

Cited by

  • 2014Impacts and Characteristics of Computer-Based Science Inquiry Learning Environments for Precollege Students86 cited
  • 2017Development of pre-service chemistry teachers’ technological pedagogical content knowledge56 cited
  • 2022Serious games for health promotion in adolescents – a systematic scoping review50 cited
  • 2012Teaching the Biological Consequences of Alcohol Abuse through an Online Game: Impacts among Secondary Students44 cited
  • 2012Acceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: “Fitter Critters”42 cited
  • 2016The Effectiveness of Educational Games on Scientific Concepts Acquisition in First Grade Students in Science

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38 cited
  • 2019Game-based e-learning for urban tourism education through an online scenario game35 cited
  • 2017Story Immersion May Be Effective in Promoting Diet and Physical Activity in Chinese Children33 cited