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Using Second Life to enhance classroom management practice in teacher education
16 references·10 citing·29 second hop
Using Second Life to enhance classroom management practice in teacher education (2010)Using Second Life to enhance classroom ma…The educational researcher (2021)The educational researcherDigital Game-Based Learning (2020)Digital Game-Based LearningHandbook of Classroom Management: Research, Practice, and Contemporary Issues (2012)Handbook of Classroom Managem…Studying Teacher Education (2009)Studying Teacher EducationQualitative Data Analysis (2008)Qualitative Data AnalysisStudying teacher education: the report of the AERA Panel on Research and Teacher Education (2005)Studying teacher education: t…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Digital game-based learning (2003)Digital game-based learningLearning to Solve Problems with Technology: A Constructivist Perspective (2002)Learning to Solve Problems wi…Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? (2001)Digital Natives, Digital Immi…What Do New Views of Knowledge and Thinking Have to Say About Research on Teacher Learning? (2000)What Do New Views of Knowledg…An instructional design framework for authentic learning environments (2000)An instructional design frame…Instructional design models for well-structured and III-structured problem-solving learning outcomes (1997)Instructional design models f…Qualitative data analysis (2nd ed) (1996)Qualitative data analysis (2n…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Situated Learning (1991)Situated LearningApproximations of practice as a framework for understanding authenticity in simulations of teaching (2021)Approximations of practice as…Using Game-Based Virtual Classroom Simulation in Teacher Training: User Experience Research (2020)Using Game-Based Virtual Clas…The use of virtual simulations in teacher education to develop pre-service teachers’ behaviour and classroom management skills: implications for reflective practice (2020)The use of virtual simulation…Simulations as practice‐based spaces to support elementary teachers in learning how to facilitate argumentation‐focused science discussions (2020)Simulations as practice‐based…Stop talking out of turn: The influence of students' gender and ethnicity on preservice teachers' intervention strategies for student misbehavior (2016)Stop talking out of turn: The…Practising teaching using virtual classroom role plays (2016)Practising teaching using vir…21st Century Change Drivers (2016)21st Century Change DriversUsing Virtual Technology to Enhance Field Experiences for Pre-Service Special Education Teachers (2014)Using Virtual Technology to E…Participatory Research with Older Adults with AMD: Co-Designing a SMART Diet Diary App (2014)Participatory Research with O…Preparing pre-service teachers for classroom practice in a virtual world: A pilot study using Second Life (2013)Preparing pre-service teacher…Situated Cognition and the Culture of Learning (1989)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Thought and language (1962)Professional Development and Teacher Learning: Mapping the Terrain (2004)Improving Impact Studies of Teachers’ Professional Development: Toward Better Conceptualizations and Measures (2009)Adding It Up: Helping Children Learn Mathematics (2013)The ‘digital natives’ debate: A critical review of the evidence (2008)Digital natives: Where is the evidence? (2009)Digital Natives, Digital Immigrants (2012)Digital Natives, Digital Immigrants (2013)The relationship between addictive use of social media, narcissism, and self-esteem: Findings from a large national survey (2016)Consensual qualitative research: An update. (2005)How Many Interviews Are Enough? (2005)A General Inductive Approach for Analyzing Qualitative Evaluation Data (2006)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)The Theory and Practice of Online Learning (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Handbook of Self-Regulation of Learning and Performance (2017)The qualitative content analysis process (2008)Qualitative Studies in Special Education (2005)An Introduction to Qualitative Research (2009)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)What video games have to teach us about learning and literacy (2003)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Digital Natives, Digital Immigrants Part 1 (2001)Foundations of Game-Based Learning (2015)
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  • 2002

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Learning to Solve Problems with Technology: A Constructivist Perspective
657 cited

Cited by

  • 2020The use of virtual simulations in teacher education to develop pre-service teachers’ behaviour and classroom management skills: implications for reflective practice86 cited
  • 2016Practising teaching using virtual classroom role plays74 cited
  • 2016Stop talking out of turn: The influence of students' gender and ethnicity on preservice teachers' intervention strategies for student misbehavior71 cited
  • 2014Using Virtual Technology to Enhance Field Experiences for Pre-Service Special Education Teachers66 cited
  • 2021Approximations of practice as a framework for understanding authenticity in simulations of teaching64 cited
  • 201621st Century Change Drivers63 cited
  • 2013Preparing pre-service teachers for classroom practice in a virtual world: A pilot study using Second Life61 cited
  • 2020Simulations as practice‐based spaces to support elementary teachers in learning how to facilitate argumentation‐focused science discussions56 cited
  • 2020Using Game-Based Virtual Classroom Simulation in Teacher Training: User Experience Research38 cited
  • 2014Participatory Research with Older Adults with AMD: Co-Designing a SMART Diet Diary App11 cited