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Narrative games for learning: Testing the discovery and narrative hypotheses.
14 references·16 citing·38 second hop
Narrative games for learning: Testing the discovery and narrative hypotheses. (2011)Narrative games for learning: Testing the…Computer Games and Instruction. (2011)Computer Games and Instructio…Adding Instructional Features That Promote Learning in a Game-Like Environment (2010)Adding Instructional Features…Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Why Minimal Guidance During I…THE ACT OF DISCOVERY (2006)THE ACT OF DISCOVERYHow Computer Games Help Children Learn (2006)How Computer Games Help Child…Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments (2006)Game Design Narrative for Lea…Classification of learning outcomes: evidence from the computer games literature (2005)Classification of learning ou…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Should There Be a Three-Strikes Rule Against Pure Discovery Learning? (2004)Should There Be a Three-Strik…Multimedia Learning (2002)Multimedia LearningInstructional Design in Technical Areas (1999)Instructional Design in Techn…How seductive details do their damage: A theory of cognitive interest in science learning. (1998)How seductive details do thei…The role of interest in learning from scientific text and illustrations: On the distinction between emotional interest and cognitive interest. (1997)The role of interest in learn…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Gamification for Learning Sustainability in the Blackboard System: Motivators and Obstacles from Faculty Members’ Perspectives (2023)Gamification for Learning Sus…The Last Decade of HCI Research on Children and Voice-based Conversational Agents (2022)The Last Decade of HCI Resear…Game-Based Learning of the Structure and Functioning of Body Cells in a Foreign Language: Effects on Motivation, Cognitive Load, and Performance (2019)Game-Based Learning of the St…Technology-based reading intervention programs for elementary grades: An analytical review (2018)Technology-based reading inte…How effective is emotional design? A meta-analysis on facial anthropomorphisms and pleasant colors during multimedia learning (2018)How effective is emotional de…How to Use Game Elements to Enhance Learning: Applications of the Theory of Gamified Learning (2017)How to Use Game Elements to E…Embodied science and mixed reality: How gesture and motion capture affect physics education (2017)Embodied science and mixed re…An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning (2017)An Evaluation of Gamified Tra…What Should Be the Role of Computer Games in Education? (2016)What Should Be the Role of Co…Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research. (2016)Mining Learning and Crafting …Using video games to combine learning and assessment in mathematics education (2015)Using video games to combine …A multi-user virtual environment to support students' self-efficacy and interest in science: A latent growth model analysis (2015)A multi-user virtual environm…Self-regulation and gender within a game-based learning environment. (2014)Self-regulation and gender wi…Motivation and performance in a game-based intelligent tutoring system. (2013)Motivation and performance in…Designing game-based learning environments for elementary science education: A narrative-centered learning perspective (2013)Designing game-based learning…The effects of static and adaptive performance feedback in game-based training (2012)The effects of static and ada…Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)How people learn (2000)Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) (2007)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Experiential Learning : Experience as the Source of Learning and Development (1983)Those Who Understand: Knowledge Growth in Teaching (1986)Cognitive Load Theory (2011)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Multimedia learning: Are we asking the right questions? (1997)Interest, Reading, and Learning: Theoretical and Practical Considerations (2001)Examining the literacy component of science literacy: 25 years of language arts and science research (2003)Principles for Reducing Extraneous Processing in Multimedia Learning : Coherence, Signaling, Redundancy, Spatial Contiguity, and Temporal Contiguity Principles (2005)The Role of interest in Learning and Development (2014)Advances in Instructional Psychology (2019)Interest and effort in education. (1913)Contextual prerequisites for understanding: Some investigations of comprehension and recall (1972)Aids to computer-based multimedia learning (2002)Direct Measurement of Cognitive Load in Multimedia Learning (2003)Exploring the Psychology of Interest (2006)Mental Models (1983)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Generative Processes of Comprehension (1989)Cognition and instruction: Their historic meeting within educational psychology. (1992)Working Memory (1992)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)Cognitive Theory of Multimedia Learning (2014)Cognitive Load During Problem Solving: Effects on Learning (1988)Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)Applying the science of learning: Evidence-based principles for the design of multimedia instruction. (2008)
this work references cited by second hop

References

  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 2002Multimedia Learning7,764 cited
  • 2006Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching6,900 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2004Should There Be a Three-Strikes Rule Against Pure Discovery Learning?2,525 cited
  • 2006THE ACT OF DISCOVERY1,450 cited
  • 2006How Computer Games Help Children Learn1,041 cited
  • 1999Instructional Design in Technical Areas943 cited
  • 1998How seductive details do their damage: A theory of cognitive interest in science learning.854 cited
  • 1997The role of interest in learning from scientific text and illustrations: On the distinction between emotional interest and cognitive interest.495 cited
  • 2011Computer Games and Instruction.491 cited
  • 2005Classification of learning outcomes: evidence from the computer games literature447 cited
  • 2006Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments321 cited
  • 2010Adding Instructional Features That Promote Learning in a Game-Like Environment233 cited

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Cited by

  • 2016Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research.194 cited
  • 2017Embodied science and mixed reality: How gesture and motion capture affect physics education191 cited
  • 2013Designing game-based learning environments for elementary science education: A narrative-centered learning perspective183 cited
  • 2013Motivation and performance in a game-based intelligent tutoring system.182 cited
  • 2018How effective is emotional design? A meta-analysis on facial anthropomorphisms and pleasant colors during multimedia learning163 cited
  • 2017An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning158 cited
  • 2018Technology-based reading intervention programs for elementary grades: An analytical review136 cited
  • 2015A multi-user virtual environment to support students' self-efficacy and interest in science: A latent growth model analysis96 cited
  • 2014Self-regulation and gender within a game-based learning environment.95 cited
  • 2017How to Use Game Elements to Enhance Learning: Applications of the Theory of Gamified Learning94 cited
  • 2023Gamification for Learning Sustainability in the Blackboard System: Motivators and Obstacles from Faculty Members’ Perspectives82 cited
  • 2019Game-Based Learning of the Structure and Functioning of Body Cells in a Foreign Language: Effects on Motivation, Cognitive Load, and Performance77 cited
  • 2012The effects of static and adaptive performance feedback in game-based training73 cited
  • 2015Using video games to combine learning and assessment in mathematics education71 cited
  • 2022The Last Decade of HCI Research on Children and Voice-based Conversational Agents71 cited
  • 2016What Should Be the Role of Computer Games in Education?69 cited