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The effect of digital games on Iranian children's vocabulary retention in foreign language acquisition
6 references·11 citing·46 second hop
The effect of digital games on Iranian children's vocabulary retention in foreign language acquisition (2011)The effect of digital games on Iranian ch…Digital Game-Based Learning (2020)Digital Game-Based LearningThe effect of interactivity with a music video game on second language vocabulary recall (2010)The effect of interactivity w…Young learners’ language learning via computer games (2009)Young learners’ language lear…Online vocabulary games as a tool for teaching and learning English vocabulary (2006)Online vocabulary games as a …A literature review on games and learning (2004)A literature review on games …Philosophical Investigations (1954)Philosophical InvestigationsAn Analysis of Game Design Elements Used in Digital Game-Based Language Learning (2021)An Analysis of Game Design El…Video-game based instruction for vocabulary acquisition with English language learners: A Bayesian meta-analysis (2020)Video-game based instruction …Pupils’ Motivation and Perceptions on ESL Lessons through Online Quiz-Games (2020)Pupils’ Motivation and Percep…The Effects of Task-based Instruction Using a Digital Game in a Flipped Learning Environment on English Oral Communication Ability of Thai Undergraduate Nursing Students (2019)The Effects of Task-based Ins…Agency and technology-mediated task repetition with young learners (2019)Agency and technology-mediate…"PowPow" interactive game in supporting English vocabulary learning for elementary students (2019)"PowPow" interactive game in …The Use of Serious Games in Preschool Education (2017)The Use of Serious Games in P…Efficacy of Computer Games on Language Learning. (2017)Efficacy of Computer Games on…The effectiveness of digital game‐based vocabulary learning: A framework‐based view of meta‐analysis (2016)The effectiveness of digital …The Effects of Using Games on English Vocabulary Learning (2015)The Effects of Using Games on…A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students’ learning motivation and performance (2015)A scaffolding strategy to dev…Teaching English as a second or foreign language (1991)Digital game-based learning (2003)Effectiveness of MMORPG‐based instruction in elementary English education in Korea (2010)Digital game-based second-language vocabulary learning and conditions of research designs: A meta-analysis study (2018)A scoping review of digital game-based technology on English language learning (2019)Ideas: General Introduction to Pure Phenomenology. (1932)Understanding Media: The Extensions of Man (1964)Parenting approaches and digital technology use of preschool age children in a Chinese community (2014)Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game‐based learning (2018)The Use of Games for Vocabulary Presentation and Revision. (1998)Development of a Mobile Game Application to Boost Students’ Motivation in Learning English Vocabulary (2019)Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning (2022)The Effects of Gamification On Student Motivation And Achievement In Learning English As A Foreign Language In Higher Education (2023)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Multimedia Learning (2002)G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences (2007)ReCALL special issue: Digital games for language learning: challenges and opportunities (2012)Affect and willingness to communicate in digital game-based learning (2014)Out-of-school digital gameplay and in-school L2 English vocabulary outcomes (2015)Flow: The Psychology of Optimal Experience (1991)Methods of Meta-Analysis: Correcting Error and Bias in Research Findings. 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(2014)The Theory and Practice of Online Learning (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Handbook of Self-Regulation of Learning and Performance (2017)Seizing the Middle Ground: (1997)Management Paradoxes: A Relational View (2002)Thinking about Consciousness (2002)
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References

  • 1954Philosophical Investigations2,902 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2004A literature review on games and learning328 cited
  • 2006Online vocabulary games as a tool for teaching and learning English vocabulary278 cited
  • 2010The effect of interactivity with a music video game on second language vocabulary recall266 cited
  • 2009Young learners’ language learning via computer games131 cited

Cited by

  • 2016The effectiveness of digital game‐based vocabulary learning: A framework‐based view of meta‐analysis122 cited
  • 2017The Use of Serious Games in Preschool Education122 cited
  • 2015The Effects of Using Games on English Vocabulary Learning119 cited
  • 2020Video-game based instruction for vocabulary acquisition with English language learners: A Bayesian meta-analysis89 cited
  • 2015A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students’ learning motivation and performance74 cited
  • 2020Pupils’ Motivation and Perceptions on ESL Lessons through Online Quiz-Games63 cited
  • 2021An Analysis of Game Design Elements Used in Digital Game-Based Language Learning60 cited
  • 2017Efficacy of Computer Games on Language Learning.57 cited

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2019
"PowPow" interactive game in supporting English vocabulary learning for elementary students
52 cited
  • 2019Agency and technology-mediated task repetition with young learners41 cited
  • 2019The Effects of Task-based Instruction Using a Digital Game in a Flipped Learning Environment on English Oral Communication Ability of Thai Undergraduate Nursing Students27 cited