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Are badges useful in education?: it depends upon the type of badge and expertise of learner
10 references·16 citing·46 second hop
Are badges useful in education?: it depends upon the type of badge and expertise of learner (2013)Are badges useful in education?: it depen…Engaging by design: How engagement strategies in popular computer and video games can inform instructional design (2005)Engaging by design: How engag…Advancing Achievement Goal Theory: Using Goal Structures and Goal Orientations to Predict Students' Motivation, Cognition, and Achievement. (2004)Advancing Achievement Goal Th…A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)A Motivational Science Perspe…Assessment Crisis: The Absence of Assessment for Learning (2002)Assessment Crisis: The Absenc…Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again (2001)Extrinsic Rewards and Intrins…The Role of Assessment in a Learning Culture (2000)The Role of Assessment in a L…Expectancy–Value Theory of Achievement Motivation (2000)Expectancy–Value Theory of Ac…Approach and avoidance motivation and achievement goals (1999)Approach and avoidance motiva…A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)A meta-analytic review of exp…Expectancy-value theory of achievement motivation: A developmental perspective (1994)Expectancy-value theory of ac…Implementation of micro-credentials in higher education: A systematic literature review (2023)Implementation of micro-crede…Effects of Gamification on Behavioral Change in Education: A Meta-Analysis (2021)Effects of Gamification on Be…Learning Technology Models that Support Personalization within Blended Learning Environments in Higher Education (2020)Learning Technology Models th…Need-supporting gamification in education: An assessment of motivational effects over time (2018)Need-supporting gamification …Applying gamifications to asynchronous online discussions: A mixed methods study (2018)Applying gamifications to asy…Why Gamification Fails in Education and How to Make It Successful: Introducing Nine Gamification Heuristics Based on Self-Determination Theory (2017)Why Gamification Fails in Edu…Using a gamified mobile app to increase student engagement, retention and academic achievement (2017)Using a gamified mobile app t…Studies of student engagement in gamified online discussions (2017)Studies of student engagement…A qualitative investigation of student perceptions of game elements in a gamified course (2017)A qualitative investigation o…The Effect of Achievement Badges on Students’ Behavior: An Empirical Study in a University-Level Computer Science Course (2015)The Effect of Achievement Bad…Gamification: The effect on student motivation and performance at the post-secondary level (2015)Gamification: The effect on s…Engaging Asian students through game mechanics: Findings from two experiment studies (2015)Engaging Asian students throu…The Effect of Gamification on Students with Different Achievement Goal Orientations (2014)The Effect of Gamification on…Personalized workplace learning: An exploratory study on digital badging within a teacher professional development program (2014)Personalized workplace learni…A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game (2014)A multilevel analysis of the …Digital badges in education (2013)Digital badges in educationProspect Theory: An Analysis of Decision under Risk (1979)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Prospect theory: An analysis of decision under risk (1988)Development of Achievement Motivation (2007)Handbook of Motivation at School (2009)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. 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(2003)The Four-Phase Model of Interest Development (2006)From expectancy-value theory to situated expectancy-value theory: A developmental, social cognitive, and sociocultural perspective on motivation (2020)A Perfect Time for Data Use: Using Data-Driven Decision Making to Inform Practice (2012)Formative Assessment: Assessment Is for Self-regulated Learning (2012)A Critical Review of Research on Formative Assessments: The Limited Scientific Evidence of the Impact of Formative Assessments in Education (2020)What Adolescents Learn in Organized Youth Activities: A Survey of Self‐Reported Developmental Experiences (2003)The effects of parental involvement on students’ academic self‐efficacy, engagement and intrinsic motivation (2009)Student Motivation and Associated Outcomes: A Meta-Analysis From Self-Determination Theory (2021)
this work references cited by second hop

References

  • 2000Expectancy–Value Theory of Achievement Motivation7,373 cited
  • 1999A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation.7,172 cited
  • 1999Approach and avoidance motivation and achievement goals3,100 cited
  • 2003A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts.3,055 cited
  • 2000The Role of Assessment in a Learning Culture2,159 cited
  • 2001Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again1,595 cited
  • 2004Advancing Achievement Goal Theory: Using Goal Structures and Goal Orientations to Predict Students' Motivation, Cognition, and Achievement.1,387 cited
  • 1994Expectancy-value theory of achievement motivation: A developmental perspective1,304 cited
  • 2002Assessment Crisis: The Absence of Assessment for Learning866 cited
  • 2005Engaging by design: How engagement strategies in popular computer and video games can inform instructional design628 cited

Cited by

  • 2013Digital badges in education472 cited
  • 2015Engaging Asian students through game mechanics: Findings from two experiment studies298 cited
  • 2020Learning Technology Models that Support Personalization within Blended Learning Environments in Higher Education290 cited
  • 2018

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Need-supporting gamification in education: An assessment of motivational effects over time
274 cited
  • 2014A multilevel analysis of the effects of external rewards on elementary students' motivation, engagement and learning in an educational game268 cited
  • 2017A qualitative investigation of student perceptions of game elements in a gamified course228 cited
  • 2021Effects of Gamification on Behavioral Change in Education: A Meta-Analysis203 cited
  • 2015The Effect of Achievement Badges on Students’ Behavior: An Empirical Study in a University-Level Computer Science Course201 cited
  • 2015Gamification: The effect on student motivation and performance at the post-secondary level199 cited
  • 2014Personalized workplace learning: An exploratory study on digital badging within a teacher professional development program198 cited
  • 2017Studies of student engagement in gamified online discussions187 cited
  • 2017Using a gamified mobile app to increase student engagement, retention and academic achievement168 cited
  • 2017Why Gamification Fails in Education and How to Make It Successful: Introducing Nine Gamification Heuristics Based on Self-Determination Theory162 cited
  • 2023Implementation of micro-credentials in higher education: A systematic literature review136 cited
  • 2018Applying gamifications to asynchronous online discussions: A mixed methods study132 cited
  • 2014The Effect of Gamification on Students with Different Achievement Goal Orientations121 cited