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Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods
16 references·1 citing·51 second hop
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods (2015)Learning Analytics Architecture to Scaffo…Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism (2014)Narrative Serious Game Mechan…Mapping learning and game mechanics for serious games analysis (2014)Mapping learning and game mec…Implications of Learning Analytics for Serious Game Design (2014)Implications of Learning Anal…User Assessment in Serious Games and Technology-Enhanced Learning (2013)User Assessment in Serious Ga…The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting (2013)The development approach of a…Strategies for Effective Digital Games Development and Implementation (2013)Strategies for Effective Digi…Introducing the “Serious Games Mechanics” A Theoretical Framework to Analyse Relationships Between “Game” and“Pedagogical Aspects” of Serious Games (2012)Introducing the “Serious Game…A serious game model for cultural heritage (2012)A serious game model for cult…A framework to improve evaluation in educational games (2012)A framework to improve evalua…Computer Games and Instruction. (2011)Computer Games and Instructio…Blended university teaching using virtual learning environments: conceptions and approaches (2011)Blended university teaching u…Conceptual Change Takes Time: Game Based Learning Cannot be Only Supplementary Amusement (2010)Conceptual Change Takes Time:…Measuring Skills for 21st-Century Learning (2009)Measuring Skills for 21st-Cen…\nA simple classification model for debriefing simulation games (2004)\nA simple classification mod…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…THE ROLE OF TUTORING IN PROBLEM SOLVING * (1976)THE ROLE OF TUTORING IN PROBL…Linking serious game narratives with pedagogical theories and pedagogical design strategies (2017)Linking serious game narrativ…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Principles of Instructional Design (1974)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games (2015)The maturing of gamification research (2017)A Meta-Analysis of Use of Serious Games in Education over a Decade (2019)Plans and the structure of behavior. 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A quasi-experimental study (2011)Simulating REAL LIVES (2012)Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis (2013)Digital Games, Design, and Learning (2015)Handbook of Self-Regulation of Learning and Performance (2017)
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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1976THE ROLE OF TUTORING IN PROBLEM SOLVING *9,296 cited
  • 2014Mapping learning and game mechanics for serious games analysis988 cited
  • 2009Measuring Skills for 21st-Century Learning499 cited
  • 2011Computer Games and Instruction.491 cited
  • 2004\nA simple classification model for debriefing simulation games233 cited
  • 2012A serious game model for cultural heritage176 cited
  • 2013The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting157 cited
  • 2011Blended university teaching using virtual learning environments: conceptions and approaches99 cited
  • 2013User Assessment in Serious Games and Technology-Enhanced Learning79 cited
  • 2014Implications of Learning Analytics for Serious Game Design54 cited
  • 2013Strategies for Effective Digital Games Development and Implementation50 cited
  • 2012A framework to improve evaluation in educational games48 cited
  • 2012Introducing the “Serious Games Mechanics” A Theoretical Framework to Analyse Relationships Between “Game” and“Pedagogical Aspects” of Serious Games47 cited
  • 2014

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Narrative Serious Game Mechanics (NSGM) – Insights into the Narrative-Pedagogical Mechanism
44 cited
  • 2010Conceptual Change Takes Time: Game Based Learning Cannot be Only Supplementary Amusement43 cited
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    • 2017Linking serious game narratives with pedagogical theories and pedagogical design strategies23 cited