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Myths and Realities of Respondent Engagement in Online Surveys
10 references·16 citing·41 second hop
Myths and Realities of Respondent Engagement in Online Surveys (2012)Myths and Realities of Respondent Engagem…Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …Reality is broken: why games make us better and how they can change the world (2011)Reality is broken: why games …Effects of Questionnaire Length on Participation and Indicators of Response Quality in a Web Survey (2009)Effects of Questionnaire Leng…The Art of Game Design (2008)The Art of Game DesignFace-to-Face versus Web Surveying in a High-Internet-Coverage Population: Differences in Response Quality (2008)Face-to-Face versus Web Surve…Completion Time and Response Order Effects in Web Surveys (2008)Completion Time and Response …Evaluating the Effectiveness of Visual Analog Scales (2006)Evaluating the Effectiveness …Response strategies for coping with the cognitive demands of attitude measures in surveys (1991)Response strategies for copin…Effects of Questionnaire Length on Response Quality (1981)Effects of Questionnaire Leng…The Handbook of Social Psychology (1969)The Handbook of Social Psycho…Understanding the dark side of gamified interactions on short-form video platforms: Through a lens of expectations violations theory (2022)Understanding the dark side o…Gain-probability diagrams in consumer research (2022)Gain-probability diagrams in …All that glitters is not gold: An investigation into the undesired effects of gamification and how to mitigate them through gamification design (2022)All that glitters is not gold…‘Urban-Gamification' as a Collaborative Placemaking Toolkit in Nighttime (2021)‘Urban-Gamification' as a Col…Gamified or traditional situational judgement test? A moderated mediation model of recommendation intentions via organizational attractiveness (2020)Gamified or traditional situa…Are applicants in favor of traditional or gamified assessment methods? Exploring applicant reactions towards a gamified selection method (2020)Are applicants in favor of tr…Principles of gamification for Internet interventions (2019)Principles of gamification fo…Manuel d’Oslo 2018 (2019)Manuel d’Oslo 2018A survey of the Geoinformatics use for census purposes and the INSPIRE maturity within Statistical Institutes of EU and EFTA countries (2019)A survey of the Geoinformatic…Make-Believe in Gameful and Playful Design (2016)Make-Believe in Gameful and P…Knowledge discovery of game design features by mining user-generated feedback (2016)Knowledge discovery of game d…Game-Thinking Within Social Media to Recruit and Select Job Candidates (2016)Game-Thinking Within Social M…Fostering Development of Work Competencies and Motivation via Gamification (2016)Fostering Development of Work…Gamification of Online Surveys: Design Process, Case Study, and Evaluation (2015)Gamification of Online Survey…Is the Sky Falling? New Technology, Changing Media, and the Future of Surveys (2013)Is the Sky Falling? New Techn…Exploratory Study of the Adoption and Use of the Smartphone Technology in Emerging Regions: Case of Saudi Arabia (2000)Exploratory Study of the Adop…Mail and Telephone Surveys: The Total Design Method. (1982)A Meta-Analysis of Response Rates in Web- or Internet-Based Surveys (2000)E-mail Survey Response Rates: A Review (2006)Research Synthesis: AAPOR Report on Online Panels (2010)Developing a Questionnaire (2015)The value of online surveys: a look back and a look ahead (2018)The psychology of interpersonal relations. (1958)Frames of Mind: The Theory of Multiple Intelligences (1984)SURVEY RESEARCH (1999)Pretesting survey instruments: An overview of cognitive methods (2003)National Surveys Via Rdd Telephone Interviewing Versus the Internet (2009)The Psychological Bulletin (1904)Foundations of Behavioral Research (1974)Social Indicators of Well-Being (1976)Why Semantic Differentials in Web-Based Research Should Be Made from Visual Analogue Scales and Not from 5-Point Scales (2012)A classification of response scale characteristics that affect data quality: a literature review (2017)Social and Behavioral Research and the Internet (2018)Response Effects in Surveys: A Review and Synthesis. (1976)Comparing Questions with Agree/Disagree Response Options to Questions with Item-Specific Response Options (2009)Straightlining: Overview of Measurement, Comparison of Indicators, and Effects in Mail–Web Mixed-Mode Surveys (2018)Got Bots? Practical Recommendations to Protect Online Survey Data from Bot Attacks (2020)Thinking About Answers: The Application of Cognitive Processes to Survey Methodology (1995)Web Surveys (2000)Speeding in Web Surveys: The tendency to answer very fast and its association with straightlining (2012)Beyond the Personalization–Privacy Paradox: Privacy Valuation, Transparency Features, and Service Personalization (2017)The Psychology of Survey Response (2000)Mail and internet surveys : the tailored design method (2007)Mode Differences Between Face-to-Face and Web Surveys: An Experimental Investigation of Data Quality and Social Desirability Effects (2009)A randomised trial and economic evaluation of the effect of response mode on response rate, response bias, and item non-response in a survey of doctors (2011)Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Serious games and the gamification of tourism (2016)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)The Emerging Field of Emotion Regulation: An Integrative Review (1998)Prejudice, social stress, and mental health in lesbian, gay, and bisexual populations: Conceptual issues and research evidence. (2003)The benefits of playing video games. (2013)Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)The Digital Workforce and the Workplace of the Future (2016)Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (2013)Do badges increase user activity? A field experiment on the effects of gamification (2015)Examining the impact of gamification on intention of engagement and brand attitude in the marketing context (2017)
this work references cited by second hop

References

  • 1969The Handbook of Social Psychology12,518 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 1991Response strategies for coping with the cognitive demands of attitude measures in surveys2,482 cited
  • 2008The Art of Game Design1,906 cited
  • 2009Effects of Questionnaire Length on Participation and Indicators of Response Quality in a Web Survey1,303 cited
  • 2011Reality is broken: why games make us better and how they can change the world721 cited
  • 1981Effects of Questionnaire Length on Response Quality395 cited
  • 2008Face-to-Face versus Web Surveying in a High-Internet-Coverage Population: Differences in Response Quality369 cited
  • 2008Completion Time and Response Order Effects in Web Surveys334 cited
  • 2006Evaluating the Effectiveness of Visual Analog Scales303 cited

Cited by

  • 2013Is the Sky Falling? New Technology, Changing Media, and the Future of Surveys144 cited
  • 2016Fostering Development of Work Competencies and Motivation via Gamification74 cited
  • 2020Are applicants in favor of traditional or gamified assessment methods? Exploring applicant reactions towards a gamified selection method65 cited
  • 2016Make-Believe in Gameful and Playful Design59 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2015Gamification of Online Surveys: Design Process, Case Study, and Evaluation53 cited
  • 2020Gamified or traditional situational judgement test? A moderated mediation model of recommendation intentions via organizational attractiveness46 cited
  • 2016Game-Thinking Within Social Media to Recruit and Select Job Candidates45 cited
  • 2022Understanding the dark side of gamified interactions on short-form video platforms: Through a lens of expectations violations theory44 cited
  • 2022All that glitters is not gold: An investigation into the undesired effects of gamification and how to mitigate them through gamification design42 cited
  • 2016Knowledge discovery of game design features by mining user-generated feedback41 cited
  • 2019Principles of gamification for Internet interventions39 cited
  • 2000Exploratory Study of the Adoption and Use of the Smartphone Technology in Emerging Regions: Case of Saudi Arabia14 cited
  • 2019Manuel d’Oslo 201813 cited
  • 2022Gain-probability diagrams in consumer research13 cited
  • 2019A survey of the Geoinformatics use for census purposes and the INSPIRE maturity within Statistical Institutes of EU and EFTA countries7 cited
  • 2021‘Urban-Gamification' as a Collaborative Placemaking Toolkit in Nighttime4 cited