Examining the impact of gamification on intention of engagement and brand attitude in the marketing context
Computers in Human Behavior· 2017-04-03· article· 457 citationsgreen
Educational Games and GamificationDigital Marketing and Social MediaTechnology Adoption and User Behaviour
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Yang Yang, Yousra Asaad, Yogesh Kumar Dwivedi (2017). Examining the impact of gamification on intention of engagement and brand attitude in the marketing context. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2017.03.066
@article{yang2017examining,
title = {Examining the impact of gamification on intention of engagement and brand attitude in the marketing context},
author = {Yang, Yang and Asaad, Yousra and Dwivedi, Yogesh Kumar},
year = {2017},
journal = {Computers in Human Behavior},
doi = {10.1016/j.chb.2017.03.066}
}Citations in this library
Stored only when both papers are in the corpus — 457 citations exist upstream.