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Video games and learning: Teaching and participatory culture in the digital age
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Video games and learning: Teaching and participatory culture in the digital age (2012)Video games and learning: Teaching and pa…"Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for 21st century success and how you can help! (2006)"Don't bother me Mom, I'm lea…Serious games in future skills development: A systematic review of the design approaches (2022)Serious games in future skill…“Access to technology is the major challenge”: Teacher perspectives on barriers to DGBL in K-12 classrooms (2021)“Access to technology is the …Video-game based instruction for vocabulary acquisition with English language learners: A Bayesian meta-analysis (2020)Video-game based instruction …Teaching language and literacy with games: What? How? Why? 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(1983)Grounded theory research: Procedures, canons, and evaluative criteria (1990)Learning IS Child’s Play (2019)Recommendations for Implementing Gamification for Mental Health and Wellbeing (2020)Mind in Society: The Development of Higher Psychological Processes (1978)Bias in meta-analysis detected by a simple, graphical test (1997)Measuring inconsistency in meta-analyses (2003)Game‐based learning has good chemistry with chemistry education: A three‐level meta‐analysis (2022)The effects of a gamified morphological awareness intervention on students' cognitive, motivational and affective outcomes (2022)Drivers and barriers to the utilisation of gamification and game‐based learning in universities: A systematic review of educators' perspectives (2023)Using thematic analysis in psychology (2006)Thematic analysis (2016)Challenges and Barriers for Effective Integration of Technologies into Teaching and Learning (2023)Exploring Pre-Service Teachers’ Perspectives on the Integration of Digital Game-Based Learning for Sustainable STEM Education (2024)Perceived usefulness of mobile devices in assessment: a comparative study of three technology acceptance models using PLS-SEM (2024)An application of adaptive games-based learning based on learning style to teach SQL (2015)A Brief History of Serious Games (2016)Digital Learning Resources and Ubiquitous Technologies in Education (2016)
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References

  • 2006"Don't bother me Mom, I'm learning!" : how computer and video games are preparing your kids for 21st century success and how you can help!298 cited

Cited by

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  • 2015Disciplinary integration of digital games for science learning90 cited
  • 2020Video-game based instruction for vocabulary acquisition with English language learners: A Bayesian meta-analysis89 cited
  • 2014Gamified Vocabulary81 cited
  • 2011Ubiquitous games for learning (UbiqGames): Weatherlings, a worked example81 cited
  • 2015The effectiveness of three serious games measuring generic learning features70 cited
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  • 2022Serious games in future skills development: A systematic review of the design approaches58 cited
  • 2013Teachers' implementation of a game-based biotechnology curriculum55 cited
  • 2014Chapter 6. TBLT and synthetic immersive environments

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49 cited
  • 2016Project-Based Construction Education with Simulations in a Gaming Environment48 cited
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  • 2019Teaching language and literacy with games: What? How? Why?43 cited