this work references cited by second hopReferences
- 1976THE ROLE OF TUTORING IN PROBLEM SOLVING *8,828 cited
- 1986Actual Minds, Possible Worlds8,655 cited
- 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
- 1986Actual Minds, Possible Worlds.6,608 cited
- 2003What video games have to teach us about learning and literacy5,713 cited
- 1994Constructing Scientific Knowledge in the Classroom1,916 cited
- 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,689 cited
- 2010A Motivational Model of Video Game Engagement1,419 cited
- 1985The Use of Worked Examples as a Substitute for Problem Solving in Learning Algebra1,213 cited
- 2010Constructing scientific knowledge in the classroom1,208 cited
- 2000Learning from Examples: Instructional Principles from the Worked Examples Research1,034 cited
- 2006The BSCS 5E Instructional Model: Origins and Effectiveness964 cited
- 2010The effects of modern mathematics computer games on mathematics achievement and class motivation649 cited
- 2004Exploring visuospatial thinking in chemistry learning637 cited
- 2005The development of a questionnaire to measure students' motivation towards science learning
Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work