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Experience, engagement and social interaction at a steam locomotive multimodal interactive museum exhibit
5 references·1 citing·28 second hop
Experience, engagement and social interaction at a steam locomotive multimodal interactive museum exhibit (2013)Experience, engagement and social interac…A Companion to Museum Studies (2006)A Companion to Museum StudiesAccounting for new technology in museum exhibtions (2005)Accounting for new technology…Designs for learning: Studying science museum exhibits that do more than entertain (2004)Designs for learning: Studyin…Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)Exhibiting Interaction: Condu…Exploring Satisfying Experiences in Museums (1999)Exploring Satisfying Experien…“Tele” Me More: Using Telepresence Charades to Connect Strangers and Exhibits in Different Museums (2024)“Tele” Me More: Using Telepre…The Presentation of Self in Everyday Life. (1956)Handbook of Qualitative Research (1994)Tourism and mobile technology (2003)Re-space-ing place (2006)Playing Mathematical Instruments: Emerging Perceptuomotor Integration With an Interactive Mathematics Exhibit (2013)Distinction: A Social Critique of the Judgement of Taste* (2018)From Knowledge to Narrative: Educators and the Changing Museum (1998)An Identity‐Centered Approach to Understanding Museum Learning (2006)Investigating public science interest and understanding: evidence for the importance of free-choice learning (2007)Conceptualizing the Visitor Experience: A Review of Literature and Development of a Multifaceted Model (2016)Experiential Learning : Experience as the Source of Learning and Development (1983)Actual Minds, Possible Worlds. (1986)Learning Through STEM-Rich Tinkering: Findings From a Jointly Negotiated Research Project Taken Up in Practice (2014)Gender Gap in Science, Technology, Engineering, and Mathematics (STEM): Current Knowledge, Implications for Practice, Policy, and Future Directions (2016)The Museum Experience (2016)The Organization of Informal Learning (2016)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Creating Sustainable Practice in a Museum Context: Adopting Service-Centricity in Non-Profit Museums (2009)User experience of museum technologies: the phenomenological scales (2010)The MUSETECH Model (2019)A theory of human motivation. (1943)Development of pointing as a social gesture. (1981)Emotions as core building blocks of an experience (2019)New Tools for Studying Visitor Behaviours in Museums: A Case Study at the Louvre (2012)The paradox of resource vulnerability: Considerations for organizational curatorship (2013)From Immersion’s Bleeding Edge to the Augmented Telegrapher (2020)
this work references cited by second hop

References

  • 2004Designs for learning: Studying science museum exhibits that do more than entertain447 cited
  • 1999Exploring Satisfying Experiences in Museums342 cited
  • 2001Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries309 cited
  • 2005Accounting for new technology in museum exhibtions66 cited
  • 2006A Companion to Museum Studies42 cited

Cited by

  • 2024“Tele” Me More: Using Telepresence Charades to Connect Strangers and Exhibits in Different Museums2 cited

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