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Motivation Monitoring and Assessment Extension for Input-Process-Outcome Game Model
16 references·0 citing·43 second hop
Motivation Monitoring and Assessment Extension for Input-Process-Outcome Game Model (2014)Motivation Monitoring and Assessment Exte…The effect of uncertainty on learning in game-like environments (2013)The effect of uncertainty on …Designing leadership and soft skills in educational games: The e‐leadership and soft skills educational games design model ( ELESS ) (2013)Designing leadership and soft…Assessment in and of Serious Games: An Overview (2013)Assessment in and of Serious …The Coaching Cycle (2012)The Coaching CycleFrom Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning (2012)From Digital Natives to Digit…A meta-analytic review of the role of instructional support in game-based learning (2012)A meta-analytic review of the…Learning and motivational impacts of a multimedia science game (2011)Learning and motivational imp…Effects of game technology on elementary student learning in mathematics (2011)Effects of game technology on…Advancements and trends in digital game‐based learning research: a review of publications in selected journals from 2001 to 2010 (2011)Advancements and trends in di…A game-based learning framework: Linking game design and learning outcomes (2011)A game-based learning framewo…Effects of constructing versus playing an educational game on student motivation and deep learning strategy use (2010)Effects of constructing versu…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Toward an Emotion Nuanced Sensemaking Perspective of Organizational Consultation (2000)Toward an Emotion Nuanced Sen…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Development and use of the ARCS model of instructional design (1987)Development and use of the AR…Beyond boredom and anxiety (1975)Beyond boredom and anxietyFlow: the psychology of optimal experience (1990)What Video Games Have to Teach Us about Learning and Literacy (2004)A systematic literature review of games-based learning empirical evidence in primary education (2016)Game-based Learning and 21st century skills: A review of recent research (2016)Innovating Education and Educating for Innovation (2016)A systematic literature review of empirical evidence on computer games and serious games (2012)Mapping learning and game mechanics for serious games analysis (2014)Assessing the effectiveness of digital game-based learning: Best practices (2015)The effect of games and simulations on higher education: a systematic literature review (2017)Statistical principles in experimental design. (1962)Self-efficacy: Toward a unifying theory of behavioral change. 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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.54,579 cited
  • 1975Beyond boredom and anxiety5,708 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,480 cited
  • 2000Toward an Emotion Nuanced Sensemaking Perspective of Organizational Consultation3,347 cited
  • 1987Development and use of the ARCS model of instructional design2,637 cited
  • 2013Assessment in and of Serious Games: An Overview662 cited
  • 2012From Digital Natives to Digital Wisdom: Hopeful Essays for 21st Century Learning452 cited
  • 2010Effects of constructing versus playing an educational game on student motivation and deep learning strategy use372 cited
  • 2012A meta-analytic review of the role of instructional support in game-based learning372 cited
  • 2011Advancements and trends in digital game‐based learning research: a review of publications in selected journals from 2001 to 2010302 cited
  • 2011Effects of game technology on elementary student learning in mathematics205 cited
  • 2011Learning and motivational impacts of a multimedia science game170 cited
  • 2013The effect of uncertainty on learning in game-like environments95 cited
  • 2011A game-based learning framework: Linking game design and learning outcomes71 cited

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  • 2013Designing leadership and soft skills in educational games: The e‐leadership and soft skills educational games design model ( ELESS )61 cited
  • 2012The Coaching Cycle46 cited
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