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Child-centered game development (CCGD): developing games with children at school
16 references·2 citing·36 second hop
Child-centered game development (CCGD): developing games with children at school (2012)Child-centered game development (CCGD): d…Research With Children (2012)Research With ChildrenResearch With Children (2008)Research With ChildrenInteraction Design and Children (2008)Interaction Design and Childr…Defining personas in games using metrics (2008)Defining personas in games us…Conversations with Children: Working with Generational Issues (2008)Conversations with Children: …The World Café – Shaping Our Futures through Conversations that Matter (2006)The World Café – Shaping Our …The World Café: Shaping Our Futures Through Conversations That Matter (2005)The World Café: Shaping Our F…Game design workshop : designing, prototyping, and playtesting games (2004)Game design workshop : design…Toward a social pedagogy of classroom group work (2003)Toward a social pedagogy of c…Research with children: perspectives and practices (2001)Research with children: persp…Game design : theory and practice (2001)Game design : theory and prac…Changing How and What Children Learn in School with Computer-Based Technologies (2000)Changing How and What Childre…The design of children's technology (1998)The design of children's tech…Conversations with children (1986)Conversations with childrenMixing Qualitative and Quantitative Methods: Triangulation in Action (1979)Mixing Qualitative and Quanti…The Process of Education (1960)The Process of EducationAgeCI: HCI and Age Diversity (2014)AgeCI: HCI and Age DiversityRapid assessment of game experiences in public settings (2012)Rapid assessment of game expe…THE ROLE OF TUTORING IN PROBLEM SOLVING * (1976)The Ecology of Human Development (1979)Handbook of research on teaching (1986)Teachers' and students' verbal behaviours during cooperative and small‐group learning (2006)Examining the effect of class size on classroom engagement and teacher–pupil interaction: Differences in relation to pupil prior attainment and primary vs. secondary schools (2011)Transformation of the mathematics classroom with the internet (2020)Loss and change (1974)The Sources and Consequences of Embeddedness for the Economic Performance of Organizations: The Network Effect (1996)Determining Validity in Qualitative Inquiry (2000)Toward a Definition of Mixed Methods Research (2007)Knowledge and Teaching:Foundations of the New Reform (1987)Situated Learning: Legitimate Peripheral Participation. (1994)National Science Education Standards (1995)Implementation and Effects Of One-to-One Computing Initiatives (2006)International Handbook of Information Technology in Primary and Secondary Education (2008)Evidence of impact: Transforming teacher education with preparing tomorrow's teachers to teach with technology (PT3) grants (2009)Video game values: Human–computer interaction and games (2006)Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry (2007)Exploring user experiences as predictors of MMORPG addiction (2009)Multiple methods in qualitative research with children: more insight or just more? (2005)Children as ‘Being and Becomings’: Children, Childhood and Temporality (2008)Methodological Immaturity in Childhood Research? (2008)Primary school students' perceptions of interactive whiteboards (2005)A conceptual framework based on Activity Theory for mobile CSCL (2006)Child as Protagonist (2017)Self-Concept: Validation of Construct Interpretations (1976)Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Adding It Up: Helping Children Learn Mathematics (2013)Research with Children (2002)Working with Ethical Symmetry in Social Research with Children (2002)Children’s right to participate – challenges in everyday interactions (2009)Child abuse, child protection and disabled children: a review of recent research (2010)Children’s rights and research processes: Assisting children to (in)formed views (2011)Crafted within liminal spaces: Young people's everyday politics (2012)Appreciative inquiry: Theory and critique (2013)Creating a national citizen engagement process for energy policy (2014)
this work references cited by second hop

References

  • 1979Mixing Qualitative and Quantitative Methods: Triangulation in Action7,082 cited
  • 1960The Process of Education6,018 cited
  • 2001Research with children: perspectives and practices1,458 cited
  • 2012Research With Children852 cited
  • 2000Changing How and What Children Learn in School with Computer-Based Technologies830 cited
  • 1998The design of children's technology475 cited
  • 2005The World Café: Shaping Our Futures Through Conversations That Matter444 cited
  • 2008Research With Children444 cited
  • 2001Game design : theory and practice366 cited
  • 2003Toward a social pedagogy of classroom group work344 cited
  • 2008Conversations with Children: Working with Generational Issues287 cited
  • 2008Interaction Design and Children282 cited
  • 2004Game design workshop : designing, prototyping, and playtesting games257 cited
  • 1986Conversations with children186 cited
  • 2008Defining personas in games using metrics169 cited
  • 2006The World Café – Shaping Our Futures through Conversations that Matter164 cited

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Cited by

  • 2012Rapid assessment of game experiences in public settings34 cited
  • 2014AgeCI: HCI and Age Diversity13 cited