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A trading‐card game teaching about host defence
3 references·6 citing·35 second hop
A trading‐card game teaching about host defence (2002)A trading‐card game teaching about host d…Protective factors, resiliency and healthy youth development. (2000)Protective factors, resilienc…An In‐School CD‐ROM Asthma Education Program (2000)An In‐School CD‐ROM Asthma Ed…Educational video game for juvenile diabetes: results of a controlled trial (1997)Educational video game for ju…Board Game in Physics Classes—a Proposal for a New Method of Student Assessment (2018)Board Game in Physics Classes…Assessing the learning potential of an interactive digital game versus an interactive-style didactic lecture: the continued importance of didactic teaching in medical student education (2016)Assessing the learning potent…Quiz game teaching format versus didactic lectures (2015)Quiz game teaching format ver…The Use of Computer Games in Education (2011)The Use of Computer Games in …Using game format to teach psychopharmacology to medical students (2010)Using game format to teach ps…A game for teaching antimicrobial mechanisms of action (2009)A game for teaching antimicro…The use of computer games as an educational tool: identification of appropriate game types and game elements (1999)A case study of the in-class use of a video game for teaching high school history (2010)The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14 (2010)Effects of board game play on nursing students’ medication knowledge: A randomized controlled trial (2022)Educational games and structured experiences (2004)A gaming approach to learning medical microbiology: students’ experiences of flow (2007)More than mere games: a review of card and board games for medical education (2007)Integrating synapse, muscle contraction, and autonomic nervous system game: effect on learning and evaluation of students’ opinions (2020)Educational games in an obstetrics and gynecology core curriculum (2005)Educational games for health professionals (2013)An Educational Board Game to Assist PharmD Students in Learning Autonomic Nervous System Pharmacology (2015)Self-efficacy mechanism in human agency. (1982)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Learning with Media (1991)Origins of Serious Games (2011)Role of Video Games in Improving Health-Related Outcomes (2012)Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps (2016)Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)Games, Motivation, and Learning: A Research and Practice Model (2002)Video Games and the Future of Learning (2005)Playability Guidelines for Educational Video Games (2012)From Sage on the Stage to Guide on the Side (1993)Using game theory and Competition-based Learning to stimulate student motivation and performance (2010)Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review (2021)Gamification. using game-design elements in non-gaming contexts (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Gamification in theory and action: A survey (2014)Development of Aqidah Akhlak Learning Media "Board Game Based on Education Fun on the Theme of Commendable Morals (E-Fun A2M)" for High School Students (2023)Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learning (2024)Health Education and Multimedia Learning: Educational Psychology and Health Behavior Theory (Part 1) (2003)The utility of a board game for dengue haemorrhagic fever health education (2007)Utilização de atividades lúdicas na educação em saúde: uma revisão integrativa da literatura (2010)Cumulative Environmental Risk and Youth Maladjustment: The Role of Youth Attributes (2004)Disordered eating behaviors among transgender youth: Probability profiles from risk and protective factors (2016)Protective Factors Among Transgender and Gender Variant Youth: A Systematic Review by Socioecological Level (2018)
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References

  • 1997Educational video game for juvenile diabetes: results of a controlled trial475 cited
  • 2000Protective factors, resiliency and healthy youth development.237 cited
  • 2000An In‐School CD‐ROM Asthma Education Program65 cited

Cited by

  • 2015Quiz game teaching format versus didactic lectures52 cited
  • 2018Board Game in Physics Classes—a Proposal for a New Method of Student Assessment49 cited
  • 2016Assessing the learning potential of an interactive digital game versus an interactive-style didactic lecture: the continued importance of didactic teaching in medical student education41 cited
  • 2010Using game format to teach psychopharmacology to medical students40 cited
  • 2011The Use of Computer Games in Education35 cited
  • 2009A game for teaching antimicrobial mechanisms of action32 cited

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