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An application of games‐based learning within software engineering
13 references·16 citing·35 second hop
An application of games‐based learning within software engineering (2007)An application of games‐based learning wi…Teachers learning technology by design (2005)Teachers learning technology …Pedagogical Praxis: The Professions as Models for Postindustrial Education (2004)Pedagogical Praxis: The Profe…Pedagogical Praxis: The Professions as Models for Postindustrial Education (2004)Pedagogical Praxis: The Profe…Epistemic frames and islands of expertise: learning from infusion experiences (2004)Epistemic frames and islands …Towards a contemporary and comprehensive theory of learning (2003)Towards a contemporary and co…Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design (2003)Creating Effective Learning E…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Situating learning in communities of practice. (1991)Situating learning in communi…Situated Learning (1991)Situated LearningEducating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions (1987)Educating the Reflective Prac…The Reflective Practitioner: How Professionals Think in Action (1985)The Reflective Practitioner: …The reflective practitioner: How professionals think in action (1984)The reflective practitioner: …Six Psychological Studies (1967)Six Psychological StudiesThe effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review (2020)The effects of game‐based lea…Governance and sustainable development at higher education institutions (2020)Governance and sustainable de…Customizing scaffolds for game-based learning in physics: Impacts on knowledge acquisition and game design creativity (2017)Customizing scaffolds for gam…How to Evaluate Educational Games: a Systematic Literature Review. 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References

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  • 1987Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions6,908 cited
  • 1991Situating learning in communities of practice.1,976 cited
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  • 2005Teachers learning technology by design413 cited
  • 2003Towards a contemporary and comprehensive theory of learning405 cited
  • 2003Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design245 cited
  • 2004Pedagogical Praxis: The Professions as Models for Postindustrial Education147 cited
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Cited by

  • 2011An alternate reality game for language learning: ARGuing for multilingual motivation193 cited
  • 2010Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level

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185 cited
  • 2013Evaluation of learning outcomes using an educational iPhone game vs. traditional game185 cited
  • 2017Customizing scaffolds for game-based learning in physics: Impacts on knowledge acquisition and game design creativity119 cited
  • 2011The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level115 cited
  • 2020Governance and sustainable development at higher education institutions114 cited
  • 2020The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review107 cited
  • 2012Framing the Adoption of Serious Games in Formal Education105 cited
  • 2012A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge96 cited
  • 2012The Place of Game-Based Learning in an Age of Austerity.94 cited
  • 2011A Systematic Survey of Games Used for Software Engineering Education81 cited
  • 2011A Model for the Evaluation of Educational Games for Teaching Software Engineering75 cited
  • 2010Proposta de um Modelo de Avaliação de Jogos Educacionais67 cited
  • 2016How to Evaluate Educational Games: a Systematic Literature Review.64 cited
  • 2009Towards the Development of a Games-Based Learning Evaluation Framework55 cited
  • 2011Using serious games in computer science education53 cited