SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Promoting inclusive education, civic scientific literacy, and global citizenship with videogames
16 references·0 citing·44 second hop
Promoting inclusive education, civic scientific literacy, and global citizenship with videogames (2012)Promoting inclusive education, civic scie…Video Research in the Learning Sciences (2014)Video Research in the Learnin…Learning science through computer games and simulations (2012)Learning science through comp…Defining Visual Rhetorics (2012)Defining Visual RhetoricsStudents’ perceptions about the use of video games in the classroom (2009)Students’ perceptions about t…Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning (2009)Not just fun, but serious str…Video in Research in the Learning Sciences (2008)Video in Research in the Lear…Scientific Habits of Mind in Virtual Worlds (2008)Scientific Habits of Mind in …Relationships Between Game Attributes and Learning Outcomes (2008)Relationships Between Game At…Augmented Learning: Research and Design of Mobile Educational Games (2008)Augmented Learning: Research …Augmented Learning (2008)Augmented LearningThe Universally Designed Classroom: Accessible Curriculum and Digital Technologies. (2005)The Universally Designed Clas…Role of Guidance, Reflection, and Interactivity in an Agent-Based Multimedia Game. (2005)Role of Guidance, Reflection,…The measurement of civic scientific literacy (1998)The measurement of civic scie…Technopoly: The Surrender of Culture to Technology (1997)Technopoly: The Surrender of …Technopoly: The Surrender of Culture to Technology (1993)Technopoly: The Surrender of …Thought and language (1962)Thought and languageThe developmental psychology of Jean Piaget. (1963)Family resemblances: Studies in the internal structure of categories (1975)Basic objects in natural categories (1976)Principles of Language Learning and Teaching (1981)Situated Learning (1991)National Science Education Standards (1995)What Video Games Have to Teach Us about Learning and Literacy (2004)Children's Motivations for Video Game Play in the Context of Normal Development (2010)My Life as a Night Elf Priest (2010)The role of psychology in understanding the impact of computer games (2011)Mind in Society: The Development of Higher Psychological Processes (1978)Metacognition and cognitive monitoring: A new area of cognitive-developmental inquiry. (1979)Effects of constructing versus playing an educational game on student motivation and deep learning strategy use (2010)Handbook of Game-Based Learning. (2020)Gamification Applications in E-learning: A Literature Review (2021)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Self-Efficacy: The Exercise of Control (1999)Internet parenting styles and the impact on Internet use of primary school children (2010)A meta-analysis of serious digital games for healthy lifestyle promotion (2014)Why do people play games? A meta-analysis (2017)Social Learning Theory. (1978)A Revision of Bloom's Taxonomy: An Overview (2002)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Toward a Taxonomy Linking Game Attributes to Learning (2012)Gamification Science, Its History and Future: Definitions and a Research Agenda (2018)The Structure of Scientific Revolutions (1963)The Structure of Scientific Revolutions (1963)Salient Value Similarity, Social Trust, and Risk/Benefit Perception (2000)Perception of risk: the influence of general trust, and general confidence (2005)Applications of Item Response Theory To Practical Testing Problems (2012)The lure of rationality: Why does the deficit model persist in science communication? (2016)The influence of video clubs on teachers’ thinking and practice (2009)Using video to teach future teachers to learn from teaching (2010)Acting as accountable authors: Creating interactional spaces for agency work in teacher education (2011)Embodiment in Mathematics Teaching and Learning: Evidence From Learners' and Teachers' Gestures (2011)Modeling and Measuring the Structure of Professional Vision in Preservice Teachers (2014)Video viewing in teacher education and professional development: A literature review (2015)Detailed Review of Rogers' Diffusion of Innovations Theory and Educational Technology-Related Studies Based on Rogers' Theory. (2006)Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" (2006)International Handbook of Information Technology in Primary and Secondary Education (2008)New media campaigns and the managed citizen (2006)Technology/Ideology: How Ideological Fields Influence Consumers' Technology Narratives (2007)Understanding modern transparency (2009)
this work references cited by second hop

References

  • 1962Thought and language20,700 cited
  • 1997Technopoly: The Surrender of Culture to Technology1,302 cited
  • 2008Video in Research in the Learning Sciences870 cited
  • 1998The measurement of civic scientific literacy663 cited
  • 2008Scientific Habits of Mind in Virtual Worlds535 cited
  • 2008Relationships Between Game Attributes and Learning Outcomes525 cited
  • 2009Students’ perceptions about the use of video games in the classroom510 cited
  • 1993Technopoly: The Surrender of Culture to Technology492 cited
  • 2009Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning479 cited
  • 2014Video Research in the Learning Sciences446 cited
  • 2012Learning science through computer games and simulations401 cited
  • 2005Role of Guidance, Reflection, and Interactivity in an Agent-Based Multimedia Game.394 cited
  • 2012Defining Visual Rhetorics390 cited
  • 2008Augmented Learning: Research and Design of Mobile Educational Games352 cited
  • 2008Augmented Learning347 cited
  • 2005The Universally Designed Classroom: Accessible Curriculum and Digital Technologies.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

335 cited

Cited by

No citing works inside the corpus for this window.