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Computer‐assisted second language vocabulary instruction: A meta‐analysis
16 references·11 citing·46 second hop
Computer‐assisted second language vocabulary instruction: A meta‐analysis (2013)Computer‐assisted second language vocabul…The effects of hypertext glosses on L2 vocabulary acquisition: a meta-analysis (2011)The effects of hypertext glos…Advancements and trends in digital game‐based learning research: a review of publications in selected journals from 2001 to 2010 (2011)Advancements and trends in di…Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation (2010)Using ubiquitous games in an …Sustaining iterative game playing processes in DGBL: The relationship between motivational processing and outcome processing (2010)Sustaining iterative game pla…Second Language Vocabulary Acquisition: A Rationale for Pedagogy (2010)Second Language Vocabulary Ac…Murder on Grimm Isle: The impact of game narrative design in an educational game‐based learning environment (2010)Murder on Grimm Isle: The imp…Computer-mediated glosses in second language reading comprehension and vocabulary learning: A meta-analysis (2008)Computer-mediated glosses in …Foundation for problem‐based gaming (2007)Foundation for problem‐based …Online vocabulary games as a tool for teaching and learning English vocabulary (2006)Online vocabulary games as a …Computer assisted vocabulary learning: Design and evaluation (2006)Computer assisted vocabulary …Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …Digital game-based learning (2003)Digital game-based learningVocabulary in Language Teaching (2002)Vocabulary in Language Teachi…Research on text comprehension in multimedia environments (1997)Research on text comprehensio…A power primer. (1992)A power primer.We Acquire Vocabulary and Spelling by Reading: Additional Evidence for the Input Hypothesis (1989)We Acquire Vocabulary and Spe…A systematic review of meta-analyses in second language research: current practices, issues, and recommendations (2023)A systematic review of meta-a…The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us (2021)The Effect of Multiplayer Vid…Technology-Assisted Vocabulary Learning for EFL Learners: A Meta-Analysis (2021)Technology-Assisted Vocabular…Instructed Heritage Language Acquisition (2021)Instructed Heritage Language …A meta-analysis examining technology-assisted L2 vocabulary learning (2021)A meta-analysis examining tec…Game-based collaborative vocabulary learning in blended and distance L2 learning (2020)Game-based collaborative voca…Vocabulary Instruction: A Critical Analysis of Theories, Research, and Practice (2018)Vocabulary Instruction: A Cri…The effectiveness of L2 vocabulary instruction: a meta-analysis (2018)The effectiveness of L2 vocab…The effectiveness of ER on reading proficiency: A meta-analysis (2016)The effectiveness of ER on re…E‐portfolio evaluation and vocabulary learning: Moving from pedagogy to andragogy (2016)E‐portfolio evaluation and vo…An A–Z of Applied Linguistics Research Methods (2016)An A–Z of Applied Linguistics…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Thought and language (1962)Experiential Learning : Experience as the Source of Learning and Development (1983)Serious Games : An Overview (2007)EGameFlow: A scale to measure learners’ enjoyment of e-learning games (2008)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Syntactic Structures (1957)ASPECTS OF THE THEORY OF SYNTAX (1964)Principles and Practice in Second Language Acquisition (1983)Vocabulary Learning Strategies and Language Learning Outcomes (1996)The Effects of Repetition on Vocabulary Knowledge (2007)To read or not to read: A meta-analysis of print exposure from infancy to early adulthood. 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(2005)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)A model of (often mixed) stereotype content: Competence and warmth respectively follow from perceived status and competition. (2002)Using PLS Path Modeling for Assessing Hierarchical Construct Models: Guidelines and Empirical Illustration1 (2009)Digital Natives, Digital Immigrants Part 1 (2001)The Theory and Practice of Online Learning (2008)Foundations of Game-Based Learning (2015)
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  • 2006Computer assisted vocabulary learning: Design and evaluation149 cited
  • 2011The effects of hypertext glosses on L2 vocabulary acquisition: a meta-analysis125 cited
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    • 2021A meta-analysis examining technology-assisted L2 vocabulary learning64 cited
    • 2021The Effect of Multiplayer Video Games on Incidental and Intentional L2 Vocabulary Learning: The Case of Among Us43 cited
    • 2016E‐portfolio evaluation and vocabulary learning: Moving from pedagogy to andragogy40 cited
    • 2020Game-based collaborative vocabulary learning in blended and distance L2 learning36 cited
    • 2023A systematic review of meta-analyses in second language research: current practices, issues, and recommendations34 cited
    • 2018The effectiveness of L2 vocabulary instruction: a meta-analysis29 cited
    • 2016An A–Z of Applied Linguistics Research Methods26 cited
    • 2021Instructed Heritage Language Acquisition10 cited