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Pedagogy and praxis: simulations and skill sets
10 references·0 citing·39 second hop
Pedagogy and praxis: simulations and skill sets (2011)Pedagogy and praxis: simulations and skil…Challenge-Based Learning: An Approach for Our Time (2009)Challenge-Based Learning: An …Current Issues and Future Directions in Simulation-Based Training (2008)Current Issues and Future Dir…Current issues and future directions in simulation-based training in North America (2008)Current issues and future dir…What action learning is not in the twenty-first century (2007)What action learning is not i…Advancing Acquisition of Business Know-How (2007)Advancing Acquisition of Busi…Review of "Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in E-learning and Other Educational Experiences by Clark Aldrich" (2005)Review of "Learning by Doing:…Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences (2005)Learning by Doing: A Comprehe…Simulations and the future of learning : an innovative (and perhaps revolutionary) approach to e-learning (2003)Simulations and the future of…Geeks & geezers: how era, values, and defining moments shape leaders (2003)Geeks & geezers: how era, val…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Reconsidering Research on Learning from Media (1983)Motivation and cognitive abilities: An integrative/aptitude-treatment interaction approach to skill acquisition. (1989)Team Effectiveness and Decision Making in Organizations (1995)Applying the modality principle to real-time feedback and the acquisition of higher-order cognitive skills (2011)Instructional strategies framework for military training systems (2013)Advanced Applications in Process Control and Training Needs of Field and Control Room Operators (2014)Case Study Research: Design and Methods (1984)Case Study Research: Design and Methods (1991)Learning Task Effectiveness and Social Interdependence Through the Mediating Mechanisms of Sharing and Helping: A Survey of Online Knowledge Workers (2010)Learning leadership skills in a simulated business environment (2011)Investigating the effect of flow experience on learning performance and entrepreneurial self-efficacy in a business simulation systems context (2020)Multimedia Learning (2001)Using Simulation-Based Training to Enhance Management Education (2009)A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES (2011)Artificial intelligence, robotics, advanced technologies and human resource management: a systematic review (2021)The reflective practitioner: How professionals think in action (1984)The Reflective Practitioner: How Professionals Think in Action (1985)Action learning sets and social capital: ameliorating the burden of clergy isolation in one rural diocese (2016)From Action Learning to Bonding Social Capital? The Potential of Action Learning Sets Among Isolated Rural Clergy (2016)Improving teamworking competence through action learning. Experiences in operations management education (2019)Managing the learning process (1983)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Video games and education (2003)VIDEOGAMES AND EDUCATION (2009)Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu (2016)From Content to Context: Videogames as Designed Experience (2006)e-Learning and Social Networking Handbook: Resources for Higher Education (2008)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Beyond the “Babel Problem”: Defining Simulations for the Social Studies (2014)Educational game design (2018)Research Trends and Applications of Gamification in Higher Education: A Bibliometric Analysis Spanning 2013–2022 (2023)Changing the Learning Environment in the College of Engineering and Applied Science Using Challenge Based Learning (2015)Challenge based learning: the importance of world-leading companies as training partners (2019)Future themes of mathematics education research: an international survey before and during the pandemic (2021)Composing The Reflected Best-Self Portrait: Building Pathways For Becoming Extraordinary In Work Organizations (2005)PATHWAYS FOR POSITIVE IDENTITY CONSTRUCTION AT WORK: FOUR TYPES OF POSITIVE IDENTITY AND THE BUILDING OF SOCIAL RESOURCES. (2010)Work-life balance policy and practice: Understanding line manager attitudes and behaviors (2010)
this work references cited by second hop

References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2005Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences440 cited
  • 2003Simulations and the future of learning : an innovative (and perhaps revolutionary) approach to e-learning253 cited
  • 2008Current issues and future directions in simulation-based training in North America239 cited
  • 2009Challenge-Based Learning: An Approach for Our Time210 cited
  • 2003Geeks & geezers: how era, values, and defining moments shape leaders162 cited
  • 2005Review of "Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in E-learning and Other Educational Experiences by Clark Aldrich"72 cited
  • 2007Advancing Acquisition of Business Know-How41 cited
  • 2007What action learning is not in the twenty-first century34 cited
  • 2008Current Issues and Future Directions in Simulation-Based Training28 cited

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