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Interdependent decision strategies in zero-sum games: A computer-controlled study
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References

  • 1959The Social Psychology of Groups5,898 cited
  • 1963Social Behavior: Its Elementary Forms4,692 cited
  • 1962Social Behavior: Its Elementary Forms2,399 cited
  • 1951An Iterative Method of Solving a Game867 cited

Cited by

  • 1969Variables in experimental games: Toward a field theory.121 cited
  • 1992Mixed strategies in strictly competitive games: A further test of the minimax hypothesis107 cited
  • 2009Self-image Goals and Compassionate Goals: Costs and Benefits106 cited
  • 2010What Happens in the Field Stays in the Field: Exploring Whether Professionals Play Minimax in Laboratory Experiments79 cited
  • 2021Strategic interactions between humans and artificial intelligence: Lessons from experiments with computer players72 cited
  • 2016A generalized cognitive hierarchy model of games56 cited
  • 1994Subjective randomization in one‐and two‐person games54 cited
  • 2007Cognitive Hierarchy: A Limited Thinking Theory in Games35 cited
  • 1997Randomization and Adaptive Learning in a Simplified Poker Game35 cited
  • 1972The learning of strategies in a simple, two-person zero-sum game without saddlepoint33 cited
  • 2011Learning about learning in games through experimental control of strategic interdependence

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27 cited
  • 2002A cognitive hierarchy theory of one-shot games: Some preliminary results24 cited
  • 2003A Cognitive Hierarchy Theory of One-Shot Games and Experimental Analysis19 cited
  • 2011Money or life: Behavioral and neural context effects on choice under uncertainty.17 cited
  • 2012Strategic adaptation of humans playing computer algorithms in a repeated constant-sum game17 cited
  • 1974Learning in Two-Person, Zero-Sum Games5 cited