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Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises
16 references·4 citing·50 second hop
Cognitive abilities, digital games and arithmetic performance enhancement: A study comparing the effects of a math game and paper exercises (2015)Cognitive abilities, digital games and ar…Adaptive working-memory training benefits reading, but not mathematics in middle childhood (2014)Adaptive working-memory train…Brain Training Game Boosts Executive Functions, Working Memory and Processing Speed in the Young Adults: A Randomized Controlled Trial (2013)Brain Training Game Boosts Ex…Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition (2012)Action video gaming and cogni…Interventions Shown to Aid Executive Function Development in Children 4 to 12 Years Old (2011)Interventions Shown to Aid Ex…Diagnostic and Statistical Manual of Mental Disorders ( DSM ‐ IV ‐ TR ) (2010)Diagnostic and Statistical Ma…Adaptive training leads to sustained enhancement of poor working memory in children (2009)Adaptive training leads to su…The effects of video game playing on attention, memory, and executive control (2008)The effects of video game pla…A case study of computer gaming for math: Engaged learning from gameplay? (2008)A case study of computer gami…Strategy training and working memory task performance (2003)Strategy training and working…Are the Results of the Beery-Buktenica Developmental Test of Visual-Motor Integration and Its Subtests Related to Achievement Test Scores? (2003)Are the Results of the Beery-…Predicting reading and mathematics achievement in fourth-grade children from kindergarten readiness scores. (2001)Predicting reading and mathem…The episodic buffer: a new component of working memory? (2000)The episodic buffer: a new co…Reducing Bias in Language Assessment (1997)Reducing Bias in Language Ass…Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation. (1993)Application of cognitive, ski…Assessment of Children (1992)Assessment of ChildrenNondyslexic Children with Combined Writing and Arithmetic Learning Disabilities (1983)Nondyslexic Children with Com…Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics (2022)Effects of games in STEM educ…A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood (2021)A narrative review of methods…Accessibility and Usability Assessment of a Web Platform: DADS (Doctors And Dyslexic System) (2018)Accessibility and Usability A…Learning behavior and achievement analysis of a digital game-based learning approach integrating mastery learning theory and different feedback models (2017)Learning behavior and achieve…Diagnostic and Statistical Manual of Mental Disorders (1988)Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition, Text Revision (DSM-IV-TR) (2000)Standards of Care for the Health of Transsexual, Transgender, and Gender-Nonconforming People, Version 7 (2012)Burden of Depressive Disorders by Country, Sex, Age, and Year: Findings from the Global Burden of Disease Study 2010 (2013)Diagnostic and Statistical Manual of Mental Disorders (2013)Global burden of disease attributable to mental and substance use disorders: findings from the Global Burden of Disease Study 2010 (2013)Individual differences in working memory and reading (1980)Is working memory capacity task dependent? 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References

  • 2000The episodic buffer: a new component of working memory?7,358 cited
  • 2010Diagnostic and Statistical Manual of Mental Disorders ( DSM ‐ IV ‐ TR )4,666 cited
  • 2011Interventions Shown to Aid Executive Function Development in Children 4 to 12 Years Old2,897 cited
  • 1993Application of cognitive, skill-based, and affective theories of learning outcomes to new methods of training evaluation.1,829 cited
  • 1992Assessment of Children1,676 cited
  • 2008The effects of video game playing on attention, memory, and executive control993 cited
  • 2009Adaptive training leads to sustained enhancement of poor working memory in children958 cited
  • 2008A case study of computer gaming for math: Engaged learning from gameplay?486 cited
  • 1997Reducing Bias in Language Assessment310 cited
  • 2003Strategy training and working memory task performance289 cited
  • 2012Action video gaming and cognitive control: playing first person shooter games is associated with improvement in working memory but not action inhibition256 cited
  • 2013Brain Training Game Boosts Executive Functions, Working Memory and Processing Speed in the Young Adults: A Randomized Controlled Trial241 cited
  • 2003Are the Results of the Beery-Buktenica Developmental Test of Visual-Motor Integration and Its Subtests Related to Achievement Test Scores?194 cited
  • 2014Adaptive working-memory training benefits reading, but not mathematics in middle childhood

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183 cited
  • 2001Predicting reading and mathematics achievement in fourth-grade children from kindergarten readiness scores.167 cited
  • 1983Nondyslexic Children with Combined Writing and Arithmetic Learning Disabilities31 cited
  • Cited by

    • 2022Effects of games in STEM education: a meta-analysis on the moderating role of student background characteristics73 cited
    • 2017Learning behavior and achievement analysis of a digital game-based learning approach integrating mastery learning theory and different feedback models44 cited
    • 2021A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood32 cited
    • 2018Accessibility and Usability Assessment of a Web Platform: DADS (Doctors And Dyslexic System)2 cited